CM_InlineModelNumber
0x001191e0 · 74 bytes · __cdecl
_Z20CM_InlineModelNumberi
Decompiled
undefined (1 param)
/* CM_InlineModelNumber(int) */
int CM_InlineModelNumber(int param_1)
{
if ((-1 < param_1) && (param_1 <= DAT_003943b4)) {
if (DAT_003943bc <= param_1) {
Error("Cannot load corrupted map.\n");
}
return param_1 * 0x38 + DAT_003943b8;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.