L L4D2node

CM_TransformedPointContents

0x0011a1a0 · 338 bytes · __cdecl

_Z27CM_TransformedPointContentsRK6VectoriS1_RK6QAngle

Decompiled

undefined (4 params)

/* CM_TransformedPointContents(Vector const&, int, Vector const&, QAngle const&) */

undefined4 CM_TransformedPointContents(Vector *param_1,int param_2,Vector *param_3,QAngle *param_4)

{
  int iVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  float local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  fVar3 = *(float *)param_1 - *(float *)param_3;
  fVar4 = *(float *)(param_1 + 4) - *(float *)(param_3 + 4);
  fVar2 = *(float *)(param_1 + 8) - *(float *)(param_3 + 8);
  local_3c = fVar3;
  local_38 = fVar4;
  local_34 = fVar2;
  if (((*(float *)param_4 != 0.0) || (*(float *)(param_4 + 4) != 0.0)) ||
     (*(float *)(param_4 + 8) != 0.0)) {
    AngleVectors(param_4,(Vector *)&local_30,(Vector *)&local_24,(Vector *)&local_18);
    local_3c = local_2c * fVar4 + local_30 * fVar3 + local_28 * fVar2;
    local_38 = -(local_20 * fVar4 + local_24 * fVar3 + local_1c * fVar2);
    local_34 = fVar4 * local_14 + fVar3 * local_18 + fVar2 * local_10;
  }
  iVar1 = CM_PointLeafnum_r((CCollisionBSPData *)&g_BSPData,(Vector *)&local_3c,param_2);
  if ((iVar1 < 0) || (DAT_0039439c <= iVar1)) {
    Error("Cannot load corrupted map.\n");
  }
  return *(undefined4 *)(iVar1 * 0x10 + DAT_00394398);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)