L L4D2node

CEngineTrace::TraceRay

0x0015b600 · 2009 bytes · __thiscall

_ZN12CEngineTrace8TraceRayERK5Ray_tjP12ITraceFilterP10CGameTrace

Decompiled

undefined (5 params)

/* CEngineTrace::TraceRay(Ray_t const&, unsigned int, ITraceFilter*, CGameTrace*) */

void __thiscall
CEngineTrace::TraceRay
          (CEngineTrace *this,Ray_t *param_1,uint param_2,ITraceFilter *param_3,CGameTrace *param_4)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  code *pcVar6;
  char cVar7;
  ITraceFilter *pIVar8;
  int iVar9;
  undefined4 uVar10;
  int *piVar11;
  int iVar12;
  int iVar13;
  uint uVar14;
  uint uVar15;
  uint uVar16;
  uint uVar17;
  Ray_t *pRVar18;
  int iVar19;
  undefined4 *puVar20;
  int in_GS_OFFSET;
  byte bVar21;
  float fVar22;
  float local_120c;
  undefined **local_11e8;
  undefined4 local_11e4;
  undefined1 local_11e0 [4];
  undefined4 local_11dc [4];
  float local_11cc;
  float local_11c8;
  float local_11c4;
  CGameTrace local_1184 [84];
  undefined **local_1130;
  undefined *local_112c;
  undefined4 local_1128;
  int local_1124;
  undefined4 auStack_1120 [1024];
  undefined1 local_120 [256];
  int local_20;
  
  bVar21 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter == '\0') &&
     (iVar9 = __cxa_guard_acquire(&TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::
                                   _counter), iVar9 != 0)) {
                    /* try { // try from 0015b86b to 0015b86f has its CatchHandler @ 0015bdfb */
    TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter =
         (int *)CVProfile::FindOrCreateCounter(&g_VProfCurrentProfile,"TraceRay",0);
    __cxa_guard_release(&TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter);
    __cxa_atexit(CVProfCounter::~CVProfCounter,
                 &TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter,
                 &__dso_handle);
  }
  *TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter =
       *TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::_counter + 1;
  local_11e8 = &PTR_ShouldHitEntity_002aef28;
  *(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
  pIVar8 = (ITraceFilter *)&local_11e8;
  if (param_3 != (ITraceFilter *)0x0) {
    pIVar8 = param_3;
  }
  CM_ClearTrace(param_4);
  if (((((((*(uint *)(param_1 + 0x10) & 0x7f800000) == 0x7f800000) ||
         ((*(uint *)(param_1 + 0x14) & 0x7f800000) == 0x7f800000)) ||
        ((*(uint *)(param_1 + 0x18) & 0x7f800000) == 0x7f800000)) ||
       (((*(uint *)(param_1 + 0x30) & 0x7f800000) == 0x7f800000 ||
        ((*(uint *)(param_1 + 0x34) & 0x7f800000) == 0x7f800000)))) ||
      (((*(uint *)(param_1 + 0x38) & 0x7f800000) == 0x7f800000 ||
       (((*(uint *)param_1 & 0x7f800000) == 0x7f800000 ||
        ((*(uint *)(param_1 + 4) & 0x7f800000) == 0x7f800000)))))) ||
     (((*(uint *)(param_1 + 8) & 0x7f800000) == 0x7f800000 ||
      ((((*(uint *)(param_1 + 0x20) & 0x7f800000) == 0x7f800000 ||
        ((*(uint *)(param_1 + 0x24) & 0x7f800000) == 0x7f800000)) ||
       ((*(uint *)(param_1 + 0x28) & 0x7f800000) == 0x7f800000)))))) {
    if (TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::nWarnings != 0) {
      TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::nWarnings =
           TraceRay(Ray_t_const&,unsigned_int,ITraceFilter*,CGameTrace*)::nWarnings + -1;
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
      uVar15 = 1;
      if (((*(uint *)(param_1 + 0x20) & 0x7f800000) != 0x7f800000) &&
         ((*(uint *)(param_1 + 0x24) & 0x7f800000) != 0x7f800000)) {
        uVar15 = (uint)((*(uint *)(param_1 + 0x28) & 0x7f800000) == 0x7f800000);
      }
      uVar14 = 1;
      if (((*(uint *)param_1 & 0x7f800000) != 0x7f800000) &&
         ((*(uint *)(param_1 + 4) & 0x7f800000) != 0x7f800000)) {
        uVar14 = (uint)((*(uint *)(param_1 + 8) & 0x7f800000) == 0x7f800000);
      }
      uVar16 = 1;
      if (((*(uint *)(param_1 + 0x30) & 0x7f800000) != 0x7f800000) &&
         ((*(uint *)(param_1 + 0x34) & 0x7f800000) != 0x7f800000)) {
        uVar16 = (uint)((*(uint *)(param_1 + 0x38) & 0x7f800000) == 0x7f800000);
      }
      uVar17 = 1;
      if (((*(uint *)(param_1 + 0x10) & 0x7f800000) != 0x7f800000) &&
         ((*(uint *)(param_1 + 0x14) & 0x7f800000) != 0x7f800000)) {
        uVar17 = (uint)((*(uint *)(param_1 + 0x18) & 0x7f800000) == 0x7f800000);
      }
      DevWarning("REPORT THIS! CEngineTrace::TraceRay is tracing against NaN! (%d || %d || %d || %d )\n"
                 ,uVar17,uVar16,uVar14,uVar15);
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
      DevWarning("***************************************************\n");
    }
  }
  else {
    iVar9 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8);
    if (iVar9 == 2) {
      fVar5 = *(float *)(param_1 + 0x20);
      fVar22 = *(float *)param_1;
      *(float *)param_4 = fVar5 + fVar22;
      fVar1 = *(float *)(param_1 + 0x24);
      fVar2 = *(float *)(param_1 + 4);
      *(float *)(param_4 + 4) = fVar1 + fVar2;
      fVar3 = *(float *)(param_1 + 0x28);
      fVar4 = *(float *)(param_1 + 8);
      *(float *)(param_4 + 8) = fVar3 + fVar4;
      *(float *)(param_4 + 0xc) = fVar5 + fVar22 + *(float *)(param_1 + 0x10);
      *(float *)(param_4 + 0x10) = fVar1 + fVar2 + *(float *)(param_1 + 0x14);
      *(float *)(param_4 + 0x14) = fVar3 + fVar4 + *(float *)(param_1 + 0x18);
    }
    else {
      uVar10 = (**(code **)(*(int *)this + 100))(this);
      CM_BoxTrace(param_1,0,param_2,true,param_4);
      (**(code **)(*(int *)this + 0x68))(this,uVar10,param_4);
      if ((param_4[0x37] != (CGameTrace)0x0) ||
         (iVar9 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8), iVar9 == 1)) goto LAB_0015b81d;
    }
    fVar5 = *(float *)(param_4 + 0x2c);
    pRVar18 = param_1;
    puVar20 = local_11dc;
    for (iVar9 = 0x14; iVar9 != 0; iVar9 = iVar9 + -1) {
      *puVar20 = *(undefined4 *)pRVar18;
      pRVar18 = pRVar18 + (uint)bVar21 * -8 + 4;
      puVar20 = puVar20 + (uint)bVar21 * -2 + 1;
    }
    if (fVar5 == 0.0) {
      local_120c = *(float *)(param_4 + 0x38);
      local_11cc = 0.0;
      local_11c8 = 0.0;
      local_11c4 = 0.0;
      *(undefined4 *)(param_4 + 0x38) = 0x3f800000;
      *(undefined4 *)(param_4 + 0x2c) = 0x3f800000;
    }
    else {
      local_11c4 = local_11c4 * fVar5;
      local_11c8 = local_11c8 * fVar5;
      local_11cc = local_11cc * fVar5;
      *(undefined4 *)(param_4 + 0x2c) = 0x3f800000;
      *(float *)(param_4 + 0x38) = *(float *)(param_4 + 0x38) / fVar5;
      local_120c = fVar5;
    }
    local_1128 = (**(code **)(*(int *)this + 0x6c))(this);
    local_1130 = &PTR_EnumElement_002af038;
    local_112c = &DAT_002af048;
    local_1124 = 0;
    piVar11 = (int *)SpatialPartition();
    pcVar6 = *(code **)(*piVar11 + 0x40);
    uVar10 = (**(code **)(*(int *)this + 0x6c))(this);
    (*pcVar6)(piVar11,uVar10,local_11dc,0,&local_1130);
    iVar12 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8);
    iVar19 = 0;
    iVar13 = (*(code *)(*(undefined ***)pIVar8)[1])(pIVar8);
    iVar9 = local_1124;
    if (0 < local_1124) {
      do {
        while( true ) {
          uVar10 = auStack_1120[iVar19];
          (**(code **)(*(int *)this + 0x60))(this,uVar10,&local_11e4,local_11e0);
          piVar11 = (int *)StaticPropMgr();
          cVar7 = (**(code **)(*piVar11 + 0x28))(piVar11,uVar10);
          if (cVar7 == '\0') break;
          if (iVar12 != 2) {
            if (iVar13 == 3) break;
            goto LAB_0015bb96;
          }
LAB_0015bbe5:
          iVar19 = iVar19 + 1;
          if (iVar19 == iVar9) goto LAB_0015bc60;
        }
        cVar7 = (*(code *)**(undefined ***)pIVar8)(pIVar8,uVar10,param_2);
        if (cVar7 != '\0') {
LAB_0015bb96:
          (**(code **)(*(int *)this + 0x10))(this,local_11dc,param_2,local_11e4,local_1184);
          ClipTraceToTrace(this,local_1184,param_4);
          if (param_4[0x36] == (CGameTrace)0x0) goto LAB_0015bbe5;
          break;
        }
        iVar19 = iVar19 + 1;
      } while (iVar19 != iVar9);
    }
LAB_0015bc60:
    if ((*(int *)(phys2_debug_traceray._28_4_ + 0x30) == 0) || (*(int *)(this + 4) == 0)) {
      fVar22 = *(float *)(param_4 + 0x2c);
    }
    else {
      fVar22 = *(float *)(param_4 + 0x2c);
      if ((fVar22 < 1.0) || (fVar5 < 1.0)) {
        (**(code **)(*(int *)this + 0x58))(this,local_120,*(undefined4 *)(param_4 + 0x4c));
        DevMsg("<TraceRay> 0x%p from %s hit %s at %.3f * %.3f\n",*(undefined4 *)(this + 4),
               *(undefined4 *)(this + 8),local_120,(double)*(float *)(param_4 + 0x2c),(double)fVar5)
        ;
        fVar22 = *(float *)(param_4 + 0x2c);
      }
    }
    *(float *)(param_4 + 0x2c) = fVar22 * fVar5;
    *(float *)(param_4 + 0x38) = local_120c * *(float *)(param_4 + 0x38);
    if (param_1[0x44] == (Ray_t)0x0) {
      *(float *)param_4 = *(float *)(param_1 + 0x20) + *(float *)param_1;
      *(float *)(param_4 + 4) = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 4);
      fVar5 = *(float *)(param_1 + 0x28);
      fVar22 = *(float *)(param_1 + 8);
      *(undefined4 *)(param_4 + 0x38) = 0;
      *(float *)(param_4 + 8) = fVar5 + fVar22;
    }
  }
LAB_0015b81d:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)