L L4D2node

CM_BoxTrace

0x0011de70 · 1990 bytes · __cdecl

_Z11CM_BoxTraceRK5Ray_tiibR10CGameTrace

Decompiled

undefined (5 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CM_BoxTrace(Ray_t const&, int, int, bool, CGameTrace&) */

void CM_BoxTrace(Ray_t *param_1,int param_2,int param_3,bool param_4,CGameTrace *param_5)

{
  float fVar1;
  undefined4 uVar2;
  int iVar3;
  char cVar4;
  CGameTrace *pCVar5;
  int iVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  TraceInfo_t *local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (_exit == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_3c,0,0,0,0,"/data/src/engine/./cmodel.cpp",0x8bb,
               &CM_BoxTrace(Ray_t_const&,int,int,bool,CGameTrace&)::tm_fmt,"(%s)%s","Unaccounted",
               "BoxTrace");
    local_2c = _exit;
  }
  iVar3 = _DAT_0040b9d4;
  local_34 = local_3c;
  local_30 = local_38;
                    /* try { // try from 0011e278 to 0011e2c7 has its CatchHandler @ 0011e685 */
  if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
     (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
    if ((char *)*_DAT_0040b030 != "BoxTrace") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2aab64,&DAT_00000001,0x2a054b);
    }
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
  }
                    /* try { // try from 0011df29 to 0011e205 has its CatchHandler @ 0011e664 */
  local_40 = (TraceInfo_t *)BeginTrace();
  pCVar5 = (CGameTrace *)(local_40 + 0x54);
  CM_ClearTrace(pCVar5);
  if (*(int *)(*(int *)(local_40 + 0x104) + 0x88) != 0) {
    *(undefined4 *)(local_40 + 0x114) = 0;
    *(undefined4 *)(local_40 + 0x108) = 0;
    *(undefined4 *)(local_40 + 0x10c) = 0;
    *(undefined4 *)(local_40 + 0x110) = 0;
    *(int *)(local_40 + 0xfc) = param_3;
    *(undefined4 *)local_40 = *(undefined4 *)param_1;
    *(undefined4 *)(local_40 + 4) = *(undefined4 *)(param_1 + 4);
    *(undefined4 *)(local_40 + 8) = *(undefined4 *)(param_1 + 8);
    *(float *)(local_40 + 0xc) = *(float *)(param_1 + 0x10) + *(float *)param_1;
    *(float *)(local_40 + 0x10) = *(float *)(param_1 + 0x14) + *(float *)(param_1 + 4);
    *(float *)(local_40 + 0x14) = *(float *)(param_1 + 0x18) + *(float *)(param_1 + 8);
    *(uint *)(local_40 + 0x18) = *(uint *)(param_1 + 0x30) ^ 0x80000000;
    *(uint *)(local_40 + 0x1c) = *(uint *)(param_1 + 0x34) ^ 0x80000000;
    *(uint *)(local_40 + 0x20) = *(uint *)(param_1 + 0x38) ^ 0x80000000;
    *(undefined4 *)(local_40 + 0x24) = *(undefined4 *)(param_1 + 0x30);
    *(undefined4 *)(local_40 + 0x28) = *(undefined4 *)(param_1 + 0x34);
    *(undefined4 *)(local_40 + 0x2c) = *(undefined4 *)(param_1 + 0x38);
    *(undefined4 *)(local_40 + 0x30) = *(undefined4 *)(param_1 + 0x30);
    *(undefined4 *)(local_40 + 0x34) = *(undefined4 *)(param_1 + 0x34);
    *(undefined4 *)(local_40 + 0x38) = *(undefined4 *)(param_1 + 0x38);
    *(undefined4 *)(local_40 + 0x3c) = *(undefined4 *)(param_1 + 0x10);
    *(undefined4 *)(local_40 + 0x40) = *(undefined4 *)(param_1 + 0x14);
    *(undefined4 *)(local_40 + 0x44) = *(undefined4 *)(param_1 + 0x18);
    if (*(float *)(param_1 + 0x10) == 0.0) {
      local_24 = *(float *)(param_1 + 0x14);
      local_28 = 3.4028235e+38;
    }
    else {
      local_28 = 1.0 / *(float *)(param_1 + 0x10);
      local_24 = *(float *)(param_1 + 0x14);
    }
    if (local_24 == 0.0) {
      local_20 = *(float *)(param_1 + 0x18);
      local_24 = 3.4028235e+38;
    }
    else {
      local_24 = 1.0 / local_24;
      local_20 = *(float *)(param_1 + 0x18);
    }
    if (local_20 == 0.0) {
      local_20 = 3.4028235e+38;
    }
    else {
      local_20 = 1.0 / local_20;
    }
    *(float *)(local_40 + 0x48) = local_28;
    *(float *)(local_40 + 0x4c) = local_24;
    *(float *)(local_40 + 0x50) = local_20;
    *(Ray_t *)(local_40 + 0x100) = param_1[0x44];
    *(Ray_t *)(local_40 + 0x101) = param_1[0x45];
    if (param_1[0x45] == (Ray_t)0x0) {
      CM_UnsweptBoxTrace(local_40,param_1,param_2,(int)pCVar5);
    }
    else {
                    /* try { // try from 0011e34a to 0011e550 has its CatchHandler @ 0011e664 */
      CM_RecursiveHullCheck(local_40,param_2,0.0,1.0);
    }
    if (param_4) {
      fVar1 = *(float *)(local_40 + 0x80);
      fVar9 = *(float *)(param_1 + 0x20) + *(float *)param_1;
      fVar8 = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 4);
      fVar7 = *(float *)(param_1 + 0x28) + *(float *)(param_1 + 8);
      if (fVar1 == 1.0) {
        *(float *)(local_40 + 0x60) = *(float *)(param_1 + 0x10) + fVar9;
        *(float *)(local_40 + 100) = *(float *)(param_1 + 0x14) + fVar8;
        *(float *)(local_40 + 0x68) = *(float *)(param_1 + 0x18) + fVar7;
      }
      else {
        *(float *)(local_40 + 0x60) = *(float *)(param_1 + 0x10) * fVar1 + fVar9;
        *(float *)(local_40 + 100) = *(float *)(param_1 + 0x14) * fVar1 + fVar8;
        *(float *)(local_40 + 0x68) = fVar1 * *(float *)(param_1 + 0x18) + fVar7;
      }
      fVar1 = *(float *)(local_40 + 0x8c);
      if (fVar1 == 0.0) {
        *(float *)(local_40 + 0x54) = fVar9;
        *(float *)(local_40 + 0x58) = fVar8;
        *(float *)(local_40 + 0x5c) = fVar7;
      }
      else {
        if (fVar1 == 1.0) {
          local_40[0x8a] = (TraceInfo_t)0x1;
          local_40[0x8b] = (TraceInfo_t)0x1;
          *(undefined4 *)(local_40 + 0x80) = 0;
          *(float *)(local_40 + 0x60) = fVar9;
          *(float *)(local_40 + 100) = fVar8;
          *(float *)(local_40 + 0x68) = fVar7;
        }
        *(float *)(local_40 + 0x54) = *(float *)(param_1 + 0x10) * fVar1 + fVar9;
        *(float *)(local_40 + 0x58) = *(float *)(param_1 + 0x14) * fVar1 + fVar8;
        *(float *)(local_40 + 0x5c) = fVar1 * *(float *)(param_1 + 0x18) + fVar7;
      }
    }
    *(undefined4 *)param_5 = *(undefined4 *)(local_40 + 0x54);
    *(undefined4 *)(param_5 + 4) = *(undefined4 *)(local_40 + 0x58);
    *(undefined4 *)(param_5 + 8) = *(undefined4 *)(local_40 + 0x5c);
    *(undefined4 *)(param_5 + 0xc) = *(undefined4 *)(local_40 + 0x60);
    *(undefined4 *)(param_5 + 0x10) = *(undefined4 *)(local_40 + 100);
    *(undefined4 *)(param_5 + 0x14) = *(undefined4 *)(local_40 + 0x68);
    *(undefined4 *)(param_5 + 0x18) = *(undefined4 *)(local_40 + 0x6c);
    *(undefined4 *)(param_5 + 0x1c) = *(undefined4 *)(local_40 + 0x70);
    *(undefined4 *)(param_5 + 0x20) = *(undefined4 *)(local_40 + 0x74);
    *(undefined4 *)(param_5 + 0x24) = *(undefined4 *)(local_40 + 0x78);
    param_5[0x28] = *(CGameTrace *)(local_40 + 0x7c);
    param_5[0x29] = *(CGameTrace *)(local_40 + 0x7d);
    *(undefined2 *)(param_5 + 0x2a) = *(undefined2 *)(local_40 + 0x7e);
    *(undefined4 *)(param_5 + 0x2c) = *(undefined4 *)(local_40 + 0x80);
    *(undefined4 *)(param_5 + 0x30) = *(undefined4 *)(local_40 + 0x84);
    *(undefined2 *)(param_5 + 0x34) = *(undefined2 *)(local_40 + 0x88);
    param_5[0x36] = *(CGameTrace *)(local_40 + 0x8a);
    param_5[0x37] = *(CGameTrace *)(local_40 + 0x8b);
    *(undefined4 *)(param_5 + 0x38) = *(undefined4 *)(local_40 + 0x8c);
    uVar2 = *(undefined4 *)(local_40 + 0x94);
    *(undefined4 *)(param_5 + 0x3c) = *(undefined4 *)(local_40 + 0x90);
    *(undefined4 *)(param_5 + 0x40) = uVar2;
    *(undefined4 *)(param_5 + 0x44) = *(undefined4 *)(local_40 + 0x98);
    *(undefined2 *)(param_5 + 0x48) = *(undefined2 *)(local_40 + 0x9c);
    *(undefined2 *)(param_5 + 0x4a) = *(undefined2 *)(local_40 + 0x9e);
    *(undefined4 *)(param_5 + 0x4c) = *(undefined4 *)(local_40 + 0xa0);
    *(undefined4 *)(param_5 + 0x50) = *(undefined4 *)(local_40 + 0xa4);
    EndTrace(&local_40);
    iVar3 = _DAT_0040b9d4;
    if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
       (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
    if (local_2c != 0) {
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
    }
    return;
  }
  *(undefined4 *)param_5 = *(undefined4 *)(local_40 + 0x54);
  *(undefined4 *)(param_5 + 4) = *(undefined4 *)(local_40 + 0x58);
  *(undefined4 *)(param_5 + 8) = *(undefined4 *)(local_40 + 0x5c);
  *(undefined4 *)(param_5 + 0xc) = *(undefined4 *)(local_40 + 0x60);
  *(undefined4 *)(param_5 + 0x10) = *(undefined4 *)(local_40 + 100);
  *(undefined4 *)(param_5 + 0x14) = *(undefined4 *)(local_40 + 0x68);
  *(undefined4 *)(param_5 + 0x18) = *(undefined4 *)(local_40 + 0x6c);
  *(undefined4 *)(param_5 + 0x1c) = *(undefined4 *)(local_40 + 0x70);
  *(undefined4 *)(param_5 + 0x20) = *(undefined4 *)(local_40 + 0x74);
  *(undefined4 *)(param_5 + 0x24) = *(undefined4 *)(local_40 + 0x78);
  param_5[0x28] = *(CGameTrace *)(local_40 + 0x7c);
  param_5[0x29] = *(CGameTrace *)(local_40 + 0x7d);
  *(undefined2 *)(param_5 + 0x2a) = *(undefined2 *)(local_40 + 0x7e);
  *(undefined4 *)(param_5 + 0x2c) = *(undefined4 *)(local_40 + 0x80);
  *(undefined4 *)(param_5 + 0x30) = *(undefined4 *)(local_40 + 0x84);
  *(undefined2 *)(param_5 + 0x34) = *(undefined2 *)(local_40 + 0x88);
  param_5[0x36] = *(CGameTrace *)(local_40 + 0x8a);
  param_5[0x37] = *(CGameTrace *)(local_40 + 0x8b);
  *(undefined4 *)(param_5 + 0x38) = *(undefined4 *)(local_40 + 0x8c);
  uVar2 = *(undefined4 *)(local_40 + 0x94);
  *(undefined4 *)(param_5 + 0x3c) = *(undefined4 *)(local_40 + 0x90);
  *(undefined4 *)(param_5 + 0x40) = uVar2;
  *(undefined4 *)(param_5 + 0x44) = *(undefined4 *)(local_40 + 0x98);
  *(undefined2 *)(param_5 + 0x48) = *(undefined2 *)(local_40 + 0x9c);
  *(undefined2 *)(param_5 + 0x4a) = *(undefined2 *)(local_40 + 0x9e);
  *(undefined4 *)(param_5 + 0x4c) = *(undefined4 *)(local_40 + 0xa0);
  *(undefined4 *)(param_5 + 0x50) = *(undefined4 *)(local_40 + 0xa4);
  EndTrace(&local_40);
  iVar3 = _DAT_0040b9d4;
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
    cVar4 = CVProfNode::ExitScope();
    if (cVar4 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_2c == 0) {
    return;
  }
  (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)