L L4D2node

SendTable_ComputeCRC

0x00156480 · 81 bytes · unknown

_Z20SendTable_ComputeCRCv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SendTable_ComputeCRC() */

ulong SendTable_ComputeCRC(void)

{
  int iVar1;
  int iVar2;
  int iVar3;
  ulong local_20 [4];
  
  iVar3 = 0;
  CRC32_Init(local_20);
  iVar2 = DAT_0039f6e8;
  if (0 < DAT_0039f6e8) {
    do {
      iVar1 = iVar3 * 4;
      iVar3 = iVar3 + 1;
      local_20[0] = SendTable_CRCTable(local_20,*(SendTable **)(g_SendTables + iVar1));
    } while (iVar3 != iVar2);
  }
  CRC32_Final(local_20);
  return local_20[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)