SendTable_ComputeCRC
0x00156480 · 81 bytes · unknown
_Z20SendTable_ComputeCRCv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SendTable_ComputeCRC() */
ulong SendTable_ComputeCRC(void)
{
int iVar1;
int iVar2;
int iVar3;
ulong local_20 [4];
iVar3 = 0;
CRC32_Init(local_20);
iVar2 = DAT_0039f6e8;
if (0 < DAT_0039f6e8) {
do {
iVar1 = iVar3 * 4;
iVar3 = iVar3 + 1;
local_20[0] = SendTable_CRCTable(local_20,*(SendTable **)(g_SendTables + iVar1));
} while (iVar3 != iVar2);
}
CRC32_Final(local_20);
return local_20[0];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.