L L4D2node

FillPathEntries_R

0x00142070 · 228 bytes · __cdecl

_Z17FillPathEntries_RP17CSendTablePrecalcP9CSendNodeS2_Ri

Decompiled

undefined (4 params)

/* FillPathEntries_R(CSendTablePrecalc*, CSendNode*, CSendNode*, int&) */

void FillPathEntries_R(CSendTablePrecalc *param_1,CSendNode *param_2,CSendNode *param_3,int *param_4
                      )

{
  undefined2 *puVar1;
  ushort *puVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  
  puVar1 = (undefined2 *)(*(int *)(param_1 + 0x18) + (uint)*(ushort *)(param_2 + 0x22) * 4);
  *puVar1 = (short)*param_4;
  if (param_3 == (CSendNode *)0x0) {
    puVar1[1] = 0;
  }
  else {
    puVar2 = (ushort *)(*(int *)(param_1 + 0x18) + (uint)*(ushort *)(param_3 + 0x22) * 4);
    puVar1[1] = puVar2[1] + 1;
    iVar4 = 0;
    if (puVar2[1] != 0) {
      do {
        iVar3 = *param_4;
        *param_4 = iVar3 + 1;
        iVar5 = (uint)*puVar2 + iVar4;
        iVar4 = iVar4 + 1;
        *(undefined4 *)(*(int *)(param_1 + 4) + iVar3 * 4) =
             *(undefined4 *)(*(int *)(param_1 + 4) + iVar5 * 4);
      } while (iVar4 < (int)(uint)puVar2[1]);
    }
    *(undefined2 *)(*(int *)(param_1 + 4) + 2 + *param_4 * 4) = *(undefined2 *)(param_2 + 0x22);
    *(undefined2 *)(*(int *)(param_1 + 4) + *param_4 * 4) = *(undefined2 *)(param_2 + 0x14);
    *param_4 = *param_4 + 1;
  }
  if (0 < *(int *)(param_2 + 0xc)) {
    iVar4 = 0;
    do {
      iVar3 = iVar4 * 4;
      iVar4 = iVar4 + 1;
      FillPathEntries_R(param_1,*(CSendNode **)(*(int *)param_2 + iVar3),param_2,param_4);
    } while (iVar4 < *(int *)(param_2 + 0xc));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)