FileSystem_ManageAddonsForActiveSession
0x0015daf0 · 771 bytes · __cdecl
_Z39FileSystem_ManageAddonsForActiveSessionbPKcS0_b
Decompiled
undefined (4 params)
/* FileSystem_ManageAddonsForActiveSession(bool, char const*, char const*, bool) */
undefined4
FileSystem_ManageAddonsForActiveSession(bool param_1,char *param_2,char *param_3,bool param_4)
{
bool bVar1;
bool bVar2;
undefined4 uVar3;
char *__nptr;
long lVar4;
bool bVar5;
int iVar6;
int iVar7;
int iVar8;
CUtlSymbolTable *pCVar9;
bool bVar10;
bool bVar11;
CUtlSymbolTable *pCVar12;
CUtlSymbolTable *pCVar13;
char local_6c [22];
short local_56;
CUtlSymbolTable local_54 [68];
if (g_pFileSystem == (int *)0x0) {
return 0;
}
(**(code **)(*g_pFileSystem + 0xa8))(g_pFileSystem,0);
(**(code **)(*g_pFileSystem + 0xb4))(g_pFileSystem);
bVar2 = (bool)Host_AllowQueuedMaterialSystem(false);
uVar3 = (**(code **)(*g_pMaterialSystem + 0x18c))(g_pMaterialSystem);
pCVar13 = (CUtlSymbolTable *)0x10;
pCVar12 = (CUtlSymbolTable *)0x0;
/* try { // try from 0015db72 to 0015db76 has its CatchHandler @ 0015de0a */
CUtlSymbolTable::CUtlSymbolTable(local_54,0,0x10,false);
bVar10 = param_3 != (char *)0x0;
bVar11 = param_2 != (char *)0x0;
bVar1 = bVar11;
bVar5 = bVar10;
if (param_1) {
pCVar12 = (CUtlSymbolTable *)0x2a80ee;
__nptr = (char *)StringAfterPrefix(param_2,"campaign");
if (__nptr != (char *)0x0) {
pCVar13 = (CUtlSymbolTable *)0xa;
pCVar12 = (CUtlSymbolTable *)0x0;
lVar4 = strtol(__nptr,(char **)0x0,10);
if (lVar4 - 1U < 0xe) {
bVar1 = false;
}
}
bVar5 = param_4 && bVar10;
}
if ((bVar10 || bVar11) && ((bVar5 || (bVar1)))) {
if (DAT_0039fab0 < 1) goto LAB_0015dc80;
iVar7 = 0;
do {
pCVar9 = (CUtlSymbolTable *)(iVar7 * 0x108 + s_vecAddonMetadata);
if ((bVar1) && (*(int *)(pCVar9 + 0x100) == 1)) {
pCVar12 = pCVar9 + 0x80;
/* try { // try from 0015dd68 to 0015de04 has its CatchHandler @ 0015de47 */
iVar8 = _V_stricmp(param_2,(char *)pCVar12);
LAB_0015dd6d:
if (iVar8 == 0) {
pCVar12 = local_54;
CUtlSymbolTable::AddString(local_6c);
pCVar13 = pCVar9;
}
}
else if ((bVar5) && (*(int *)(pCVar9 + 0x100) == 2)) {
pCVar12 = pCVar9 + 0x80;
iVar8 = _V_stricmp(param_3,(char *)pCVar12);
goto LAB_0015dd6d;
}
iVar7 = iVar7 + 1;
} while (iVar7 < DAT_0039fab0);
}
if (0 < DAT_0039fab0) {
iVar7 = 0;
iVar8 = 0;
do {
pCVar9 = (CUtlSymbolTable *)(s_vecAddonMetadata + iVar7);
iVar6 = *(int *)(pCVar9 + 0x100);
if (iVar6 == 0) {
iVar6 = *g_pFileSystem;
if (param_1) {
LAB_0015dbcd:
/* try { // try from 0015dbd4 to 0015dca4 has its CatchHandler @ 0015de47 */
(**(code **)(iVar6 + 0x1b0))(g_pFileSystem,pCVar9,pCVar13);
pCVar12 = pCVar9;
goto LAB_0015dbda;
}
LAB_0015dc18:
pCVar13 = (CUtlSymbolTable *)0x0;
(**(code **)(iVar6 + 0x1b4))(g_pFileSystem,pCVar9);
pCVar12 = pCVar9;
}
else if (bVar10 || bVar11) {
pCVar13 = pCVar9;
CUtlSymbolTable::Find((char *)&local_56);
if (local_56 != -1) goto LAB_0015dc11;
iVar6 = *g_pFileSystem;
if (DAT_003b8088 == '\0') goto LAB_0015dbcd;
pCVar13 = (CUtlSymbolTable *)&DAT_00000001;
(**(code **)(iVar6 + 0x1b4))(g_pFileSystem,pCVar9);
pCVar12 = pCVar9;
}
else if ((iVar6 == 1) || (iVar6 == 2)) {
LAB_0015dc11:
iVar6 = *g_pFileSystem;
goto LAB_0015dc18;
}
LAB_0015dbda:
iVar8 = iVar8 + 1;
iVar7 = iVar7 + 0x108;
} while (iVar8 < DAT_0039fab0);
}
LAB_0015dc80:
(**(code **)(*g_pMaterialSystem + 0x104))(g_pMaterialSystem,pCVar12);
(**(code **)(*(int *)modelloader + 0x4c))(modelloader,1);
CUtlSymbolTable::~CUtlSymbolTable(local_54);
(**(code **)(*materials + 400))(materials,uVar3);
Host_AllowQueuedMaterialSystem(bVar2);
(**(code **)(*g_pFileSystem + 0xb8))(g_pFileSystem);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.