L L4D2node

DownloadManager::Update

0x0013df20 · 48 bytes · __thiscall

_ZN15DownloadManager6UpdateEv

Decompiled

undefined (1 param)

/* DownloadManager::Update() */

undefined4 __thiscall DownloadManager::Update(DownloadManager *this)

{
  PruneCompletedRequests(this);
  CheckActiveDownload(this);
  StartNewDownload(this);
  return CONCAT31((int3)((uint)*(int *)(this + 0x14) >> 8),*(int *)(this + 0x14) != 0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)