DownloadManager::PruneCompletedRequests
0x0013dbf0 · 136 bytes · __thiscall
_ZN15DownloadManager22PruneCompletedRequestsEv
Decompiled
undefined (1 param)
/* DownloadManager::PruneCompletedRequests() */
void __thiscall DownloadManager::PruneCompletedRequests(DownloadManager *this)
{
void *pvVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(this + 0x24) + -1;
iVar3 = iVar2 * 4;
if (-1 < iVar2) {
do {
pvVar1 = *(void **)(*(int *)(this + 0x18) + iVar3);
if ((*(char *)((int)pvVar1 + 1) != '\0') || (*(char *)((int)pvVar1 + 3) == '\0')) {
if (*(void **)((int)pvVar1 + 0x524) != (void *)0x0) {
operator_delete__(*(void **)((int)pvVar1 + 0x524));
pvVar1 = *(void **)(*(int *)(this + 0x18) + iVar3);
}
operator_delete(pvVar1);
CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>>::ShiftElementsLeft
((CUtlVector<RequestContext*,CUtlMemory<RequestContext*,int>> *)(this + 0x18),
iVar2,1);
*(int *)(this + 0x24) = *(int *)(this + 0x24) + -1;
}
iVar2 = iVar2 + -1;
iVar3 = iVar3 + -4;
} while (iVar2 != -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.