L L4D2node

CloneString

0x0013c320 · 52 bytes · __regparm3

_ZL11CloneStringPKc

Decompiled

undefined (1 param)

/* CloneString(char const*) */

char * __regparm3 CloneString(char *param_1)

{
  int iVar1;
  char *pcVar2;
  
  iVar1 = _V_strlen(param_1);
  pcVar2 = operator_new__(iVar1 + 1);
  _V_strcpy(pcVar2,param_1);
  return pcVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)