CDispInfo::UpdateBoundingBox
0x00132580 · 175 bytes · __thiscall
_ZN9CDispInfo17UpdateBoundingBoxEv
Decompiled
undefined (1 param)
/* CDispInfo::UpdateBoundingBox() */
void __thiscall CDispInfo::UpdateBoundingBox(CDispInfo *this)
{
float *pfVar1;
int iVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
fVar6 = 1e+24;
fVar3 = -1e+24;
*(undefined4 *)(this + 8) = 0x6753c21c;
*(undefined4 *)(this + 0xc) = 0x6753c21c;
*(undefined4 *)(this + 0x10) = 0x6753c21c;
*(undefined4 *)(this + 0x14) = 0xe753c21c;
*(undefined4 *)(this + 0x18) = 0xe753c21c;
*(undefined4 *)(this + 0x1c) = 0xe753c21c;
if (0 < *(int *)(*(int *)(this + 0x1dc) + 0x30)) {
fVar4 = -1e+24;
fVar5 = -1e+24;
pfVar1 = *(float **)(this + 0x88);
fVar7 = 1e+24;
fVar8 = 1e+24;
iVar2 = 0;
do {
if (*pfVar1 <= fVar8) {
fVar8 = *pfVar1;
}
iVar2 = iVar2 + 1;
*(float *)(this + 8) = fVar8;
if (pfVar1[1] <= fVar7) {
fVar7 = pfVar1[1];
}
*(float *)(this + 0xc) = fVar7;
if (pfVar1[2] <= fVar6) {
fVar6 = pfVar1[2];
}
*(float *)(this + 0x10) = fVar6;
if (fVar5 <= *pfVar1) {
fVar5 = *pfVar1;
}
*(float *)(this + 0x14) = fVar5;
if (fVar4 <= pfVar1[1]) {
fVar4 = pfVar1[1];
}
*(float *)(this + 0x18) = fVar4;
if (fVar3 <= pfVar1[2]) {
fVar3 = pfVar1[2];
}
pfVar1 = (float *)((int)pfVar1 + *(int *)(this + 0x34));
*(float *)(this + 0x1c) = fVar3;
} while (iVar2 < *(int *)(*(int *)(this + 0x1dc) + 0x30));
}
UpdateNodeBoundingBoxes(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.