CHLTVDemoRecorder::RecordCustomData
0x0016d690 · 60 bytes · __thiscall
_ZN17CHLTVDemoRecorder16RecordCustomDataEiPKvj
Decompiled
undefined (4 params)
/* CHLTVDemoRecorder::RecordCustomData(int, void const*, unsigned int) */
void __thiscall
CHLTVDemoRecorder::RecordCustomData(CHLTVDemoRecorder *this,int param_1,void *param_2,uint param_3)
{
int iVar1;
iVar1 = (**(code **)(*(int *)this + 4))(this);
CDemoFile::WriteCustomData((CDemoFile *)(this + 4),param_1,param_2,param_3,iVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.