L L4D2node

CDemoFile::GetCurPos

0x00130ae0 · 70 bytes · __thiscall

_ZN9CDemoFile9GetCurPosEb

Decompiled

undefined (2 params)

/* CDemoFile::GetCurPos(bool) */

undefined4 __thiscall CDemoFile::GetCurPos(CDemoFile *this,bool param_1)

{
  char cVar1;
  undefined4 uVar2;
  
  cVar1 = CUtlStreamBuffer::IsOpen((CUtlStreamBuffer *)(this + 0x534));
  uVar2 = 0;
  if (cVar1 != '\0') {
    if (param_1) {
      return *(undefined4 *)(this + 0x540);
    }
    uVar2 = *(undefined4 *)(this + 0x544);
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)