L L4D2node

CollisionBSPData_Destroy

0x00123f60 · 1191 bytes · __cdecl

_Z24CollisionBSPData_DestroyP17CCollisionBSPData

Decompiled

undefined (1 param)

/* CollisionBSPData_Destroy(CCollisionBSPData*) */

void CollisionBSPData_Destroy(CCollisionBSPData *param_1)

{
  code *pcVar1;
  int iVar2;
  int iVar3;
  uint uVar4;
  int iVar5;
  
  iVar5 = 0;
  if (0 < *(int *)(param_1 + 0xb4)) {
    iVar3 = 0;
    do {
      pcVar1 = *(code **)(*physcollision + 0x98);
      if (*(int *)(param_1 + 0xbc) <= iVar3) {
        Error("Cannot load corrupted map.\n");
      }
      iVar3 = iVar3 + 1;
      iVar2 = *(int *)(param_1 + 0xb8) + iVar5;
      iVar5 = iVar5 + 0x38;
      (*pcVar1)(physcollision,iVar2 + 0x28);
    } while (iVar3 < *(int *)(param_1 + 0xb4));
  }
  if (*(int *)(param_1 + 0x270) != 0) {
    uVar4 = 0;
    do {
      iVar5 = uVar4 * 4;
      uVar4 = uVar4 + 1;
      (**(code **)(*g_pPhysics2ResourceManager + 0x24))
                (g_pPhysics2ResourceManager,*(undefined4 *)(*(int *)(param_1 + 0x27c) + iVar5),0);
    } while (uVar4 < *(uint *)(param_1 + 0x270));
  }
  *(undefined4 *)(param_1 + 0x27c) = 0;
  if (*(int *)(param_1 + 0x274) != 0) {
    *(undefined4 *)(param_1 + 0x274) = 0;
    *(undefined4 *)(param_1 + 0x278) = 0;
  }
  *(undefined4 *)(param_1 + 0x270) = 0;
  DispCollTrees_FreeLeafList(param_1);
  CM_DestroyDispPhysCollide();
  DispCollTrees_Free(g_pDispCollTrees);
  g_pDispCollTrees = (CDispCollTree *)0x0;
  g_pDispBounds = 0;
  g_DispCollTreeCount = 0;
  if (*(int *)(param_1 + 0x80) != 0) {
    *(undefined4 *)(param_1 + 0x80) = 0;
    *(undefined4 *)(param_1 + 0x84) = 0;
  }
  if (*(int *)(param_1 + 0x248) != 0) {
    *(undefined4 *)(param_1 + 0x248) = 0;
  }
  if (*(int *)(param_1 + 0x24c) != 0) {
    *(undefined4 *)(param_1 + 0x24c) = 0;
    *(undefined4 *)(param_1 + 0x250) = 0;
  }
  if (*(int *)(param_1 + 0x234) != 0) {
    *(undefined4 *)(param_1 + 0x234) = 0;
    *(undefined4 *)(param_1 + 0x238) = 0;
  }
  if (*(int *)(param_1 + 0x25c) != 0) {
    *(undefined4 *)(param_1 + 0x25c) = 0;
    *(undefined4 *)(param_1 + 0x260) = 0;
  }
  if (*(int *)(param_1 + 0x228) != 0) {
    *(undefined4 *)(param_1 + 0x228) = 0;
    *(undefined4 *)(param_1 + 0x22c) = 0;
  }
  *(undefined4 *)(param_1 + 0xf4) = 0;
  *(undefined4 *)(param_1 + 0xf8) = 0;
  *(undefined4 *)(param_1 + 0x108) = 0;
  *(undefined4 *)(param_1 + 0x104) = 0;
  param_1[0xfc] = (CCollisionBSPData)0x0;
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(param_1 + 0xe8));
  if (*(int *)(param_1 + 0xc4) != 0) {
    *(undefined4 *)(param_1 + 0xc4) = 0;
    *(undefined4 *)(param_1 + 200) = 0;
  }
  if (*(int *)(param_1 + 0xd0) != 0) {
    *(undefined4 *)(param_1 + 0xd0) = 0;
    *(undefined4 *)(param_1 + 0xd4) = 0;
  }
  if (*(int *)(param_1 + 0xb8) != 0) {
    *(undefined4 *)(param_1 + 0xb8) = 0;
    *(undefined4 *)(param_1 + 0xbc) = 0;
  }
  if (*(int *)(param_1 + 0xac) != 0) {
    *(undefined4 *)(param_1 + 0xac) = 0;
    *(undefined4 *)(param_1 + 0xb0) = 0;
  }
  if (*(int *)(param_1 + 0x98) != 0) {
    *(undefined4 *)(param_1 + 0x98) = 0;
    *(undefined4 *)(param_1 + 0x9c) = 0;
  }
  if (*(int *)(param_1 + 0x8c) != 0) {
    *(undefined4 *)(param_1 + 0x8c) = 0;
    *(undefined4 *)(param_1 + 0x90) = 0;
  }
  if (*(int *)(param_1 + 0x68) != 0) {
    *(undefined4 *)(param_1 + 0x68) = 0;
    *(undefined4 *)(param_1 + 0x6c) = 0;
  }
  if (*(int *)(param_1 + 0x74) != 0) {
    *(undefined4 *)(param_1 + 0x74) = 0;
    *(undefined4 *)(param_1 + 0x78) = 0;
  }
  if (*(int *)(param_1 + 0x280) != 0) {
    *(undefined4 *)(param_1 + 0x280) = 0;
    *(undefined4 *)(param_1 + 0x284) = 0;
  }
  if (*(int *)(param_1 + 0x288) != 0) {
    *(undefined4 *)(param_1 + 0x288) = 0;
    *(undefined4 *)(param_1 + 0x28c) = 0;
  }
  if (*(int *)(param_1 + 0x290) != 0) {
    *(undefined4 *)(param_1 + 0x290) = 0;
    *(undefined4 *)(param_1 + 0x294) = 0;
  }
  if (*(int *)(param_1 + 0x298) != 0) {
    *(undefined4 *)(param_1 + 0x298) = 0;
    *(undefined4 *)(param_1 + 0x29c) = 0;
  }
  if (*(int *)(param_1 + 0x2a0) != 0) {
    *(undefined4 *)(param_1 + 0x2a0) = 0;
    *(undefined4 *)(param_1 + 0x2a4) = 0;
  }
  if (*(int *)(param_1 + 0xdc) != 0) {
    *(undefined4 *)(param_1 + 0xdc) = 0;
  }
  iVar5 = *(int *)(param_1 + 0x268);
  *(undefined4 *)(param_1 + 0x7c) = 0;
  *(undefined4 *)(param_1 + 100) = 0;
  *(undefined4 *)(param_1 + 0xa4) = 0;
  *(undefined4 *)(param_1 + 0xa0) = 0;
  param_1[4] = (CCollisionBSPData)0x0;
  *(undefined4 *)(param_1 + 0x88) = 0;
  *(undefined4 *)(param_1 + 0x94) = 0;
  *(undefined4 *)(param_1 + 0xc0) = 0;
  *(undefined4 *)(param_1 + 0x70) = 0;
  *(undefined4 *)(param_1 + 0xcc) = 0;
  *(undefined4 *)(param_1 + 0xa8) = 0;
  *(undefined4 *)(param_1 + 0x224) = 0;
  *(undefined4 *)(param_1 + 0x244) = 0;
  *(undefined4 *)(param_1 + 0x254) = 0;
  *(undefined4 *)(param_1 + 0x230) = 0;
  *(undefined4 *)(param_1 + 0x23c) = 0;
  *(undefined4 *)(param_1 + 0xb4) = 0;
  *(undefined4 *)(param_1 + 0xd8) = 0;
  *(undefined4 *)(param_1 + 0xe0) = 0;
  *(undefined4 *)(param_1 + 600) = 0;
  *(undefined4 *)param_1 = 0;
  if (iVar5 != 0) {
    if (g_pPhysics2Collision != (int *)0x0) {
      (**(code **)(*g_pPhysics2Collision + 4))(g_pPhysics2Collision,iVar5);
    }
    if (g_pPhysics2ResourceManager != (int *)0x0) {
      (**(code **)(*g_pPhysics2ResourceManager + 0x2c))(g_pPhysics2ResourceManager,iVar5);
    }
    *(undefined4 *)(param_1 + 0x268) = 0;
  }
  if (*(void **)(param_1 + 0x26c) != (void *)0x0) {
    free(*(void **)(param_1 + 0x26c));
    *(undefined4 *)(param_1 + 0x26c) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)