DispCollTrees_Free
0x000cda60 · 74 bytes · __cdecl
_Z18DispCollTrees_FreeP13CDispCollTree
Decompiled
undefined (1 param)
/* DispCollTrees_Free(CDispCollTree*) */
void DispCollTrees_Free(CDispCollTree *param_1)
{
int iVar1;
iVar1 = 0;
if (0 < g_nTrees) {
do {
iVar1 = iVar1 + 1;
CDispCollTree::~CDispCollTree(param_1);
param_1 = param_1 + 0xf4;
} while (iVar1 < g_nTrees);
}
g_nTrees = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.