DispCollTrees_FreeLeafList
0x001247c0 · 48 bytes · __cdecl
_Z26DispCollTrees_FreeLeafListP17CCollisionBSPData
Decompiled
undefined (1 param)
/* DispCollTrees_FreeLeafList(CCollisionBSPData*) */
void DispCollTrees_FreeLeafList(CCollisionBSPData *param_1)
{
if (*(int *)(param_1 + 0xd0) != 0) {
*(undefined4 *)(param_1 + 0xd0) = 0;
*(undefined4 *)(param_1 + 0xd4) = 0;
*(undefined4 *)(param_1 + 0xcc) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.