CM_TransformedBoxTrace
0x0011e690 · 867 bytes · __cdecl
_Z22CM_TransformedBoxTraceRK5Ray_tiiRK6VectorRK6QAngleR10CGameTrace
Decompiled
undefined (6 params)
/* CM_TransformedBoxTrace(Ray_t const&, int, int, Vector const&, QAngle const&, CGameTrace&) */
void CM_TransformedBoxTrace
(Ray_t *param_1,int param_2,int param_3,Vector *param_4,QAngle *param_5,
CGameTrace *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float local_a8;
float local_a4;
float local_a0;
matrix3x4_t local_9c [48];
float local_6c;
float local_68;
float local_64;
float local_5c;
undefined4 local_58;
undefined4 local_54;
float local_4c;
float local_48;
float local_44;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
Ray_t local_28;
Ray_t local_27;
local_3c = *(undefined4 *)(param_1 + 0x30);
local_38 = *(undefined4 *)(param_1 + 0x34);
local_4c = *(float *)(param_1 + 0x20);
local_48 = *(float *)(param_1 + 0x24);
local_44 = *(float *)(param_1 + 0x28);
local_34 = *(undefined4 *)(param_1 + 0x38);
if (((*(float *)param_5 == 0.0) && (*(float *)(param_5 + 4) == 0.0)) &&
(*(float *)(param_5 + 8) == 0.0)) {
local_28 = param_1[0x44];
local_6c = *(float *)param_1 - *(float *)param_4;
local_27 = param_1[0x45];
local_68 = *(float *)(param_1 + 4) - *(float *)(param_4 + 4);
local_64 = *(float *)(param_1 + 8) - *(float *)(param_4 + 8);
local_5c = *(float *)(param_1 + 0x10);
local_58 = *(undefined4 *)(param_1 + 0x14);
local_54 = *(undefined4 *)(param_1 + 0x18);
CM_BoxTrace((Ray_t *)&local_6c,param_2,param_3,false,param_6);
fVar1 = *(float *)(param_6 + 0x2c);
LAB_0011e8cb:
fVar4 = *(float *)(param_1 + 0x20) + *(float *)param_1;
fVar3 = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 4);
fVar2 = *(float *)(param_1 + 0x28) + *(float *)(param_1 + 8);
if (fVar1 != 1.0) {
*(float *)(param_6 + 0xc) = *(float *)(param_1 + 0x10) * fVar1 + fVar4;
*(float *)(param_6 + 0x10) = *(float *)(param_1 + 0x14) * fVar1 + fVar3;
*(float *)(param_6 + 0x14) = fVar1 * *(float *)(param_1 + 0x18) + fVar2;
fVar1 = *(float *)(param_6 + 0x38);
goto joined_r0x0011e99a;
}
}
else {
local_a8 = local_4c + *(float *)param_1;
local_a4 = local_48 + *(float *)(param_1 + 4);
local_a0 = local_44 + *(float *)(param_1 + 8);
AngleMatrix(param_5,param_4,local_9c);
VectorIRotate((float *)(param_1 + 0x10),local_9c,&local_5c);
VectorITransform(&local_a8,local_9c,&local_6c);
local_28 = param_1[0x44];
local_6c = local_6c - *(float *)(param_1 + 0x20);
local_27 = param_1[0x45];
local_68 = local_68 - *(float *)(param_1 + 0x24);
local_64 = local_64 - *(float *)(param_1 + 0x28);
CM_BoxTrace((Ray_t *)&local_6c,param_2,param_3,false,param_6);
if (*(float *)(param_6 + 0x2c) != 1.0) {
local_a8 = *(float *)(param_6 + 0x18);
local_a4 = *(float *)(param_6 + 0x1c);
local_a0 = *(float *)(param_6 + 0x20);
VectorRotate(&local_a8,local_9c,(float *)(param_6 + 0x18));
fVar1 = *(float *)(param_6 + 0x2c);
goto LAB_0011e8cb;
}
fVar4 = *(float *)(param_1 + 0x20) + *(float *)param_1;
fVar3 = *(float *)(param_1 + 0x24) + *(float *)(param_1 + 4);
fVar2 = *(float *)(param_1 + 0x28) + *(float *)(param_1 + 8);
}
*(float *)(param_6 + 0xc) = *(float *)(param_1 + 0x10) + fVar4;
*(float *)(param_6 + 0x10) = *(float *)(param_1 + 0x14) + fVar3;
*(float *)(param_6 + 0x14) = *(float *)(param_1 + 0x18) + fVar2;
fVar1 = *(float *)(param_6 + 0x38);
joined_r0x0011e99a:
if (fVar1 == 0.0) {
*(float *)param_6 = fVar4;
*(float *)(param_6 + 4) = fVar3;
*(float *)(param_6 + 8) = fVar2;
return;
}
if (fVar1 == 1.0) {
param_6[0x36] = (CGameTrace)0x1;
param_6[0x37] = (CGameTrace)0x1;
*(undefined4 *)(param_6 + 0x2c) = 0;
*(float *)(param_6 + 0xc) = fVar4;
*(float *)(param_6 + 0x10) = fVar3;
*(float *)(param_6 + 0x14) = fVar2;
}
*(float *)param_6 = *(float *)(param_1 + 0x10) * fVar1 + fVar4;
*(float *)(param_6 + 4) = *(float *)(param_1 + 0x14) * fVar1 + fVar3;
*(float *)(param_6 + 8) = fVar1 * *(float *)(param_1 + 0x18) + fVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.