CM_PointContents
0x0011a130 · 106 bytes · __cdecl
_Z16CM_PointContentsRK6Vectorii
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CM_PointContents(Vector const&, int, int) */
undefined4 CM_PointContents(Vector *param_1,int param_2,int param_3)
{
undefined4 uVar1;
int iVar2;
uVar1 = 0;
if (DAT_00394388 != 0) {
if ((param_3 & _DAT_00394564) == 0) {
uVar1 = 0;
}
else {
iVar2 = CM_PointLeafnum_r((CCollisionBSPData *)&g_BSPData,param_1,param_2);
if ((iVar2 < 0) || (DAT_0039439c <= iVar2)) {
Error("Cannot load corrupted map.\n");
}
uVar1 = *(undefined4 *)(iVar2 * 0x10 + DAT_00394398);
}
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.