CEngineTrace::GetPointContents_WorldOnly
0x001589d0 · 47 bytes · __thiscall
_ZN12CEngineTrace26GetPointContents_WorldOnlyERK6Vectori
Decompiled
undefined (3 params)
/* CEngineTrace::GetPointContents_WorldOnly(Vector const&, int) */
uint __thiscall
CEngineTrace::GetPointContents_WorldOnly(CEngineTrace *this,Vector *param_1,int param_2)
{
uint uVar1;
uVar1 = CM_PointContents(param_1,0,param_2);
if ((uVar1 & 0xbc0000) != 0) {
uVar1 = 0x20;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.