CM_PointLeafnum
0x00119900 · 45 bytes · __cdecl
_Z15CM_PointLeafnumRK6Vector
Decompiled
undefined (1 param)
/* CM_PointLeafnum(Vector const&) */
void CM_PointLeafnum(Vector *param_1)
{
if (DAT_0039437c == 0) {
return;
}
CM_PointLeafnum_r((CCollisionBSPData *)&g_BSPData,param_1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.