L L4D2node

CM_PointLeafnum

0x00119900 · 45 bytes · __cdecl

_Z15CM_PointLeafnumRK6Vector

Decompiled

undefined (1 param)

/* CM_PointLeafnum(Vector const&) */

void CM_PointLeafnum(Vector *param_1)

{
  if (DAT_0039437c == 0) {
    return;
  }
  CM_PointLeafnum_r((CCollisionBSPData *)&g_BSPData,param_1,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)