SV_AddToFatPVS
0x001fb500 · 137 bytes · __regparm3
_ZL14SV_AddToFatPVSRK6Vector
Decompiled
undefined (1 param)
/* SV_AddToFatPVS(Vector const&) */
void __regparm3 SV_AddToFatPVS(Vector *param_1)
{
int iVar1;
int iVar2;
int iVar3;
int in_GS_OFFSET;
byte local_2010 [8192];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
iVar2 = CM_PointLeafnum(param_1);
iVar2 = CM_LeafCluster(iVar2);
CM_Vis(local_2010,0x2000,iVar2,0);
iVar1 = s_FatBytes;
iVar2 = s_pFatPVS;
if (0 < s_FatBytes) {
iVar3 = 0;
do {
*(byte *)(iVar2 + iVar3) = *(byte *)(iVar2 + iVar3) | local_2010[iVar3];
iVar3 = iVar3 + 1;
} while (iVar3 != iVar1);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.