L L4D2node

CEngineTrace::PointOutsideWorld

0x00158fe0 · 69 bytes · __thiscall

_ZN12CEngineTrace17PointOutsideWorldERK6Vector

Decompiled

undefined (2 params)

/* CEngineTrace::PointOutsideWorld(Vector const&) */

undefined4 __thiscall CEngineTrace::PointOutsideWorld(CEngineTrace *this,Vector *param_1)

{
  int iVar1;
  
  iVar1 = CM_PointLeafnum(param_1);
  if ((iVar1 < 0) || (DAT_0039439c <= iVar1)) {
    Error("Cannot load corrupted map.\n");
  }
  iVar1 = iVar1 * 0x10 + DAT_00394398;
  return CONCAT31((int3)((uint)iVar1 >> 8),*(short *)(iVar1 + 4) == -1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)