CEngineTrace::PointOutsideWorld
0x00158fe0 · 69 bytes · __thiscall
_ZN12CEngineTrace17PointOutsideWorldERK6Vector
Decompiled
undefined (2 params)
/* CEngineTrace::PointOutsideWorld(Vector const&) */
undefined4 __thiscall CEngineTrace::PointOutsideWorld(CEngineTrace *this,Vector *param_1)
{
int iVar1;
iVar1 = CM_PointLeafnum(param_1);
if ((iVar1 < 0) || (DAT_0039439c <= iVar1)) {
Error("Cannot load corrupted map.\n");
}
iVar1 = iVar1 * 0x10 + DAT_00394398;
return CONCAT31((int3)((uint)iVar1 >> 8),*(short *)(iVar1 + 4) == -1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.