BindToggle
0x00116f60 · 144 bytes · __cdecl
_ZL10BindToggleRK8CCommand
Decompiled
undefined (1 param)
/* BindToggle(CCommand const&) */
void BindToggle(CCommand *param_1)
{
int in_GS_OFFSET;
char local_410 [1024];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)param_1 < 3) {
ConMsg("BindToggle <key> <cvar>: invalid syntax specified\n");
}
else {
V_snprintf(local_410,0x400,"bind %s \"incrementvar %s 0 1 1\"\n",
*(undefined4 *)(param_1 + 0x40c),*(undefined4 *)(param_1 + 0x410));
Cbuf_InsertText(0,local_410,0);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.