CBaseServer::ReplyChallenge
0x00109de0 · 60 bytes · __thiscall
_ZN11CBaseServer14ReplyChallengeER8netadr_sR7bf_read
Decompiled
undefined (3 params)
/* CBaseServer::ReplyChallenge(netadr_s&, bf_read&) */
void __thiscall CBaseServer::ReplyChallenge(CBaseServer *this,netadr_s *param_1,bf_read *param_2)
{
char cVar1;
cVar1 = CanAcceptChallengesFrom(this,param_1);
if (cVar1 == '\0') {
return;
}
ReplyChallenge(this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.