CBaseClient::SendSignonData
0x000fbd50 · 492 bytes · __thiscall
_ZN11CBaseClient14SendSignonDataEv
Decompiled
undefined (1 param)
/* CBaseClient::SendSignonData() */
undefined4 __thiscall CBaseClient::SendSignonData(CBaseClient *this)
{
int iVar1;
undefined4 uVar2;
undefined **local_8c;
undefined1 local_88;
undefined4 local_84;
undefined4 local_80;
undefined4 local_7c;
undefined8 local_78;
undefined4 local_70;
undefined4 local_6c;
undefined8 local_68;
undefined4 local_60;
undefined4 local_5c;
undefined1 local_58;
undefined8 local_54;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
COM_TimestampedLog(" CBaseClient::SendSignonData");
iVar1 = *(int *)(this + 0xb8);
if (*(char *)(iVar1 + 0xe4) == '\0') {
(**(code **)(**(int **)(this + 0xe8) + 0xac))(*(int **)(this + 0xe8),iVar1 + 0xd4,1);
SetSignonState(this,4);
local_3c = (**(code **)(**(int **)(this + 0xb8) + 0x40))(*(int **)(this + 0xb8));
local_40 = *(undefined4 *)(this + 0xec);
local_80 = 0;
local_7c = 0;
local_78 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_4c = 0;
local_48 = 0;
local_88 = 1;
local_84 = 0;
local_8c = &PTR__NET_SignonState_002a1888;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_10 = 0;
local_38 = 0;
/* try { // try from 000fbe8a to 000fbeb3 has its CatchHandler @ 000fbf40 */
FillSignOnFullServerInfo(this,(NET_SignonState *)&local_8c);
uVar2 = (**(code **)(**(int **)(this + 0xe8) + 0xa8))
(*(int **)(this + 0xe8),(NET_SignonState *)&local_8c,0,0);
local_8c = &PTR__NET_SignonState_002a1888;
local_14 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_20);
local_10 = local_20;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_20);
local_28 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_34);
local_24 = local_34;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_34);
return uVar2;
}
Host_Error("Signon buffer overflowed %i bytes!!!\n",*(int *)(iVar1 + 0xe0) + 7 >> 3);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.