L L4D2node

CGameClient::SendSignonData

0x001eb370 · 462 bytes · __thiscall

_ZN11CGameClient14SendSignonDataEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameClient::SendSignonData() */

undefined4 __thiscall CGameClient::SendSignonData(CGameClient *this)

{
  int iVar1;
  undefined4 uVar2;
  int iVar3;
  undefined **local_84;
  undefined1 local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined8 local_70;
  undefined4 local_68;
  undefined4 local_64;
  undefined8 local_60;
  undefined4 local_58;
  undefined4 local_54;
  undefined1 local_50;
  undefined8 local_4c;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (DAT_003b81ac != '\0') {
    Host_Error("Send Table signon buffer overflowed %i bytes!!!\n",_DAT_003b81a8 + 7 >> 3);
    return 0;
  }
  iVar1 = SendTable_GetCRC();
  if (iVar1 != 0) {
    iVar1 = *(int *)(this + 0xc0);
    iVar3 = SendTable_GetCRC();
    if (iVar1 != iVar3) {
      if (*(int *)(sv_sendtables._28_4_ + 0x30) == 0) {
        (**(code **)(*(int *)this + 0x3c))(this,"Server uses different class tables");
        return 0;
      }
      ConDMsg("Client sent different SendTable CRC, sending full tables.\n");
      (**(code **)(**(int **)(this + 0xe8) + 0xac))(*(int **)(this + 0xe8),&DAT_003b819c,1);
      goto LAB_001eb481;
    }
  }
  local_78 = 0;
  local_74 = 0;
  local_70 = 0;
  local_68 = 0;
  local_20 = *(undefined4 *)(*(int *)(this + 0xb8) + 0xf8);
  local_64 = 0;
  local_60 = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_4c = 0;
  local_44 = 0;
  local_40 = 0;
  local_80 = 1;
  local_7c = 0;
  local_84 = &PTR__SVC_ClassInfo_002a1ee8;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_38 = 1;
                    /* try { // try from 001eb454 to 001eb459 has its CatchHandler @ 001eb555 */
  (**(code **)(**(int **)(this + 0xe8) + 0xa8))(*(int **)(this + 0xe8),&local_84,0,0);
  local_84 = &PTR__SVC_ClassInfo_002a1ee8;
  local_28 = 0;
  CUtlMemory<SVC_ClassInfo::class_s,int>::Purge((CUtlMemory<SVC_ClassInfo::class_s,int> *)&local_34)
  ;
  local_24 = local_34;
  CUtlMemory<SVC_ClassInfo::class_s,int>::Purge((CUtlMemory<SVC_ClassInfo::class_s,int> *)&local_34)
  ;
LAB_001eb481:
  uVar2 = CBaseClient::SendSignonData((CBaseClient *)this);
  if ((char)uVar2 != '\0') {
    *(undefined4 *)(this + 0x1d74c) = 1;
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)