L L4D2node

GetUserIDString

0x000f9eb0 · 350 bytes · __cdecl

_Z15GetUserIDStringRK8USERID_s

Decompiled

undefined (1 param)

/* GetUserIDString(USERID_s const&) */

undefined1 * GetUserIDString(USERID_s *param_1)

{
  int iVar1;
  undefined1 local_28 [24];
  
  GetUserIDString(USERID_s_const&)::idstr._0_4_ =
       GetUserIDString(USERID_s_const&)::idstr._0_4_ & 0xffffff00;
  if (*(int *)param_1 == 1) {
    _V_memset(local_28,0,0xc);
    iVar1 = Steam3Server();
    if ((*(int *)(iVar1 + 0x98) == 1) && (iVar1 = _V_memcmp(param_1 + 4,local_28,0xc), iVar1 == 0))
    {
      GetUserIDString(USERID_s_const&)::idstr._12_4_ =
           GetUserIDString(USERID_s_const&)::idstr._12_4_ & 0xffffff00;
      GetUserIDString(USERID_s_const&)::idstr._0_4_ = 0x41455453;
      GetUserIDString(USERID_s_const&)::idstr._4_4_ = 0x44495f4d;
      GetUserIDString(USERID_s_const&)::idstr._8_4_ = 0x4e414c5f;
      return GetUserIDString(USERID_s_const&)::idstr;
    }
    iVar1 = _V_memcmp(param_1 + 4,local_28,0xc);
    if (iVar1 == 0) {
      GetUserIDString(USERID_s_const&)::idstr._0_4_ = 0x41455453;
      GetUserIDString(USERID_s_const&)::idstr._4_4_ = 0x44495f4d;
      GetUserIDString(USERID_s_const&)::idstr._8_4_ = 0x4e45505f;
      GetUserIDString(USERID_s_const&)::idstr._12_4_ = 0x474e4944;
      GetUserIDString(USERID_s_const&)::idstr[0x10] = 0;
    }
    else {
      V_snprintf(GetUserIDString(USERID_s_const&)::idstr,0x3f,"STEAM_%u:%u:%u",
                 (uint)*(ushort *)(param_1 + 4),*(undefined4 *)(param_1 + 0xc),
                 *(undefined4 *)(param_1 + 8));
      GetUserIDString(USERID_s_const&)::idstr[0x3f] = 0;
    }
  }
  else {
    if (*(int *)param_1 == 3) {
      GetUserIDString(USERID_s_const&)::idstr._0_4_ = 0x56544c48;
      GetUserIDString(USERID_s_const&)::idstr._4_4_ =
           GetUserIDString(USERID_s_const&)::idstr._4_4_ & 0xffffff00;
      return GetUserIDString(USERID_s_const&)::idstr;
    }
    GetUserIDString(USERID_s_const&)::idstr._0_4_ = 0x4e4b4e55;
    GetUserIDString(USERID_s_const&)::idstr._4_4_ = 0x4e574f;
  }
  return GetUserIDString(USERID_s_const&)::idstr;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)