writeid
0x001ef8a0 · 315 bytes · __cdecl
_ZL7writeidRK8CCommand
Decompiled
undefined (1 param)
/* writeid(CCommand const&) */
void writeid(CCommand *param_1)
{
code *pcVar1;
int iVar2;
USERID_s *pUVar3;
undefined4 uVar4;
int iVar5;
int iVar6;
int in_GS_OFFSET;
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_strncpy(local_124,"cfg/banned_user.cfg",0x104);
ConMsg("Writing %s.\n",local_124);
iVar2 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,local_124,&DAT_002a5c80,0);
if (iVar2 == 0) {
ConMsg("Couldn\'t open %s\n",local_124);
}
else {
iVar6 = 0;
iVar5 = 0;
if (0 < DAT_003b244c) {
do {
while (pUVar3 = (USERID_s *)(g_UserFilters + iVar6), *(float *)(pUVar3 + 0x14) != 0.0) {
iVar5 = iVar5 + 1;
iVar6 = iVar6 + 0x18;
if (DAT_003b244c <= iVar5) goto LAB_001ef9a2;
}
iVar5 = iVar5 + 1;
iVar6 = iVar6 + 0x18;
pcVar1 = *(code **)(*g_pFileSystem + 100);
uVar4 = GetUserIDString(pUVar3);
(*pcVar1)(g_pFileSystem,iVar2,"banid 0 %s\r\n",uVar4);
} while (iVar5 < DAT_003b244c);
}
LAB_001ef9a2:
(**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar2);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.