L L4D2node

CServerRemoteAccess::GetUserBanList

0x0020d8f0 · 383 bytes · __thiscall

_ZN19CServerRemoteAccess14GetUserBanListER10CUtlBuffer

Decompiled

undefined (2 params)

/* CServerRemoteAccess::GetUserBanList(CUtlBuffer&) */

void __thiscall CServerRemoteAccess::GetUserBanList(CServerRemoteAccess *this,CUtlBuffer *param_1)

{
  float fVar1;
  uint uVar2;
  char cVar3;
  USERID_s *pUVar4;
  undefined4 uVar5;
  int iVar6;
  int iVar7;
  
  iVar7 = 0;
  iVar6 = 0;
  if (0 < DAT_003b244c) {
    do {
      iVar6 = iVar6 + 1;
      pUVar4 = (USERID_s *)(g_UserFilters + iVar7);
      iVar7 = iVar7 + 0x18;
      fVar1 = *(float *)(pUVar4 + 0x14);
      uVar5 = GetUserIDString(pUVar4);
      CUtlBuffer::Printf(param_1,"%i %s : %.3f min\n",iVar6,uVar5,(double)fVar1);
    } while (iVar6 < DAT_003b244c);
  }
  iVar6 = 0;
  if (0 < DAT_003b2460) {
    do {
      iVar7 = iVar6 + 1;
      iVar6 = iVar6 * 0x10 + g_IPFilters;
      uVar2 = *(uint *)(iVar6 + 4);
      CUtlBuffer::Printf(param_1,"%i %i.%i.%i.%i : %.3f min\n",DAT_003b244c + iVar7,uVar2 & 0xff,
                         uVar2 >> 8 & 0xff,uVar2 >> 0x10 & 0xff,uVar2 >> 0x18,
                         (double)*(float *)(iVar6 + 0xc));
      iVar6 = iVar7;
    } while (iVar7 < DAT_003b2460);
  }
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    iVar6 = 0;
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar6 = *(int *)(param_1 + 0x18);
    }
    while (iVar6 = iVar6 + -1, -1 < iVar6) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar3 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar3 != '\0') {
    *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)