VOX_Precache
0x000f3060 · 717 bytes · __cdecl
_Z12VOX_PrecacheP12IEngineSoundiPKc
Decompiled
undefined (3 params)
/* VOX_Precache(IEngineSound*, int, char const*) */
void VOX_Precache(IEngineSound *param_1,int param_2,char *param_3)
{
undefined4 *puVar1;
char *pcVar2;
int iVar3;
int iVar4;
int iVar5;
voxword_t *pvVar6;
int in_GS_OFFSET;
int local_948;
int local_944;
int local_93c [37];
voxword_t local_8a8 [1152];
char local_428 [260];
char local_324 [260];
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
puVar1 = (undefined4 *)(g_Sentences + param_2 * 0xc);
if ((*(char *)*puVar1 != 'V') || (((char *)*puVar1)[1] != '_')) {
*(byte *)(puVar1 + 2) = *(byte *)(puVar1 + 2) | 0x80;
}
pvVar6 = local_8a8;
for (iVar3 = 0x120; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pvVar6 = 0;
pvVar6 = pvVar6 + 4;
}
pcVar2 = (char *)*puVar1;
iVar3 = _V_strlen(pcVar2);
pcVar2 = (char *)VOX_GetDirectory(local_428,0x104,pcVar2 + iVar3 + 1);
V_strncpy(local_220,pcVar2,0x200);
if (param_3 != (char *)0x0) {
V_strncpy(local_428,param_3,0x104);
}
VOX_ParseString(local_220);
iVar4 = 0;
iVar3 = rgpparseword;
if (rgpparseword != 0) {
do {
local_93c[iVar4 + 5] = iVar3;
iVar4 = iVar4 + 1;
iVar3 = (&rgpparseword)[iVar4];
} while ((&rgpparseword)[iVar4] != 0);
local_948 = 0;
local_944 = 0;
do {
pcVar2 = (char *)local_93c[local_944 + 5];
if ((*pcVar2 == 'V') && (pcVar2[1] == '_')) {
local_93c[0] = 0;
local_93c[1] = 0;
local_93c[2] = 0;
local_93c[3] = 0;
local_93c[4] = 0;
/* try { // try from 000f3210 to 000f327b has its CatchHandler @ 000f3338 */
VOX_BuildVirtualNameList(pcVar2,(CUtlVector *)local_93c);
iVar3 = local_93c[3];
iVar5 = 0;
if (0 < local_93c[3]) {
do {
V_snprintf(local_324,0x104,"%s%s.wav",local_428,iVar5 * 0x100 + local_93c[0]);
(*(code *)**(undefined4 **)param_1)(param_1,local_324,0,0);
iVar5 = iVar5 + 1;
} while (iVar5 != iVar3);
}
local_93c[3] = 0;
CUtlMemory<WordBuf,int>::Purge((CUtlMemory<WordBuf,int> *)local_93c);
local_93c[4] = local_93c[0];
CUtlMemory<WordBuf,int>::Purge((CUtlMemory<WordBuf,int> *)local_93c);
}
else {
iVar3 = VOX_ParseWordParams(pcVar2,local_8a8 + local_948 * 0x24,(uint)(local_944 == 0));
if (iVar3 != 0) {
V_snprintf(local_324,0x104,"%s%s.wav",local_428,pcVar2);
(*(code *)**(undefined4 **)param_1)(param_1,local_324,0,0);
local_948 = local_948 + 1;
}
}
local_944 = local_944 + 1;
} while (local_944 != iVar4);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.