L L4D2node

VOX_PrecacheSentenceGroup

0x000f3380 · 131 bytes · unknown

Decompiled

undefined (0 params)

void VOX_PrecacheSentenceGroup(IEngineSound *param_1,char *param_2,char *param_3)

{
  undefined4 *puVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  
  iVar2 = _V_strlen(param_2);
  iVar4 = 0;
  if (0 < DAT_00350438) {
    do {
      while ((puVar1 = (undefined4 *)(g_Sentences + iVar4 * 0xc), *(char *)(puVar1 + 2) < '\0' ||
             (iVar3 = V_strncasecmp((char *)*puVar1,param_2,iVar2), iVar3 != 0))) {
        iVar4 = iVar4 + 1;
        if (DAT_00350438 <= iVar4) {
          return;
        }
      }
      iVar3 = iVar4 + 1;
      VOX_Precache(param_1,iVar4,param_3);
      iVar4 = iVar3;
    } while (iVar3 < DAT_00350438);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)