L L4D2node

VOX_GetDirectory

0x000f04a0 · 163 bytes · __cdecl

_Z16VOX_GetDirectoryPciS_

Decompiled

undefined (3 params)

/* VOX_GetDirectory(char*, int, char*) */

char * VOX_GetDirectory(char *param_1,int param_2,char *param_3)

{
  char cVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  
  iVar4 = 0;
  iVar2 = _V_strlen(param_3);
  pcVar3 = param_3 + iVar2 + -1;
  cVar1 = *pcVar3;
  if ((cVar1 != '/') && (param_3 < pcVar3)) {
    do {
      pcVar3 = pcVar3 + -1;
      iVar4 = iVar4 + 1;
      cVar1 = *pcVar3;
      if (pcVar3 <= param_3) break;
    } while (cVar1 != '/');
  }
  if (cVar1 == '/') {
    iVar2 = _V_strlen(param_3);
    iVar2 = iVar2 - iVar4;
    if (iVar2 < param_2) {
      iVar4 = 0;
      if (-1 < iVar2) {
        iVar4 = iVar2;
      }
    }
    else {
      iVar4 = param_2 + -1;
    }
    _V_memcpy(param_1,param_3,iVar4);
    param_1[iVar4] = '\0';
    return pcVar3 + 1;
  }
  V_strncpy(param_1,"vox/",param_2);
  return param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)