VOX_LookupEntIndex
0x000f08b0 · 235 bytes · __cdecl
_Z18VOX_LookupEntIndexiib
Decompiled
undefined (3 params)
/* VOX_LookupEntIndex(int, int, bool) */
int VOX_LookupEntIndex(int param_1,int param_2,bool param_3)
{
int iVar1;
int iVar2;
int *piVar3;
undefined4 *puVar4;
piVar3 = &g_entnames;
iVar1 = 0;
while ((*piVar3 != param_1 || (piVar3[1] != param_2))) {
iVar1 = iVar1 + 1;
piVar3 = piVar3 + 0x1a;
if (iVar1 == 0x40) {
if (!param_3) {
return -1;
}
iVar1 = g_entnamelastsaved + 1;
if (0x3f < iVar1) {
iVar1 = 0;
}
g_entnamelastsaved = iVar1;
(&g_entnames)[iVar1 * 0x1a] = param_1;
iVar2 = 0;
(&DAT_0034e9e4)[iVar1 * 0x1a] = param_2;
(&DAT_0034ea44)[iVar1 * 0x1a] = 0;
(&DAT_0034ea10)[iVar1 * 0x68] = 0;
(&DAT_0034e9e8)[iVar1 * 0x1a] = 0;
(&DAT_0034e9ec)[iVar1 * 0x1a] = 0;
puVar4 = &DAT_0034e9f0 + iVar1 * 0x1a;
do {
iVar2 = iVar2 + 1;
*puVar4 = 0;
puVar4[0xd] = 0;
puVar4[9] = 0;
puVar4[0x11] = 0;
puVar4[4] = 0;
puVar4 = puVar4 + 1;
} while (iVar2 != 4);
return iVar1;
}
}
(&DAT_0034ea10)[iVar1 * 0x68] = 0;
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.