VOX_Init
0x000f3cf0 · 271 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void VOX_Init(void)
{
g_entnamelastsaved = 0;
_V_memset(&g_entnames,0,0x1a00);
_V_memset(&g_rgmapnames,0,0x60);
g_cmapnames = 0;
_DAT_00350478 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&g_SentenceFile);
_DAT_0035048c = 0;
_DAT_0035047c = g_SentenceFile;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&g_GroupLRU);
DAT_00350438 = 0;
_DAT_00350490 = g_GroupLRU;
if ((DAT_00350430 < 900) && (-1 < DAT_00350434)) {
DAT_00350430 = 900;
if (g_Sentences == (void *)0x0) {
g_Sentences = malloc(0x2a30);
}
else {
g_Sentences = realloc(g_Sentences,0x2a30);
}
}
_DAT_0035043c = g_Sentences;
VOX_ListClear();
VOX_ReadSentenceFile("scripts/sentences.txt");
VOX_LookupMapnames();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.