L L4D2node

lm_init

0x000ec8b0 · 338 bytes · __cdecl

_Z7lm_initR6TStateiPt

Decompiled

undefined (3 params)

/* lm_init(TState&, int, unsigned short*) */

void lm_init(TState *param_1,int param_2,ushort *param_3)

{
  uint uVar1;
  
  if (7 < param_2 - 1U) {
    *(char **)(param_1 + 0x6afa4) = "bad pack level";
  }
  *(undefined4 *)(param_1 + 0x6af78) = 0;
  if (*(int *)(param_1 + 0x6af70) == 0) {
    *(undefined4 *)(param_1 + 0x6af78) = 1;
    *(undefined4 *)(param_1 + 0x6af70) = 0x10000;
  }
  *(undefined4 *)(param_1 + 0x6af6c) = 0;
  memset(param_1 + 0x4af70,0,0x1fffc);
  *(uint *)(param_1 + 0x6af98) = (uint)*(ushort *)(configuration_table + param_2 * 8 + 2);
  *(uint *)(param_1 + 0x6af9c) = (uint)*(ushort *)(configuration_table + param_2 * 8);
  *(uint *)(param_1 + 0x6afa0) = (uint)*(ushort *)(configuration_table + param_2 * 8 + 4);
  *(uint *)(param_1 + 0x6af94) = (uint)*(ushort *)(configuration_table + param_2 * 8 + 6);
  if (param_2 < 3) {
    *param_3 = *param_3 | 4;
  }
  else if (7 < param_2) {
    *param_3 = *param_3 | 2;
  }
  *(undefined4 *)(param_1 + 0x6af84) = 0;
  *(undefined4 *)(param_1 + 0x6af74) = 0;
  uVar1 = (**(code **)(param_1 + 0xc))(param_1,param_1 + 0x1af70,0x10000);
  *(uint *)(param_1 + 0x6af90) = uVar1;
  if (uVar1 - 1 < 0xfffffffe) {
    *(undefined4 *)(param_1 + 0x6af8c) = 0;
    if (uVar1 < 0x106) {
      fill_window(param_1);
    }
    *(uint *)(param_1 + 0x6af7c) = (uint)(byte)param_1[0x1af70] << 5 ^ (uint)(byte)param_1[0x1af71];
    return;
  }
  *(undefined4 *)(param_1 + 0x6af8c) = 1;
  *(undefined4 *)(param_1 + 0x6af90) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)