gen_bitlen
0x000ea9f0 · 579 bytes · __cdecl
_Z10gen_bitlenR6TStateP9tree_desc
Decompiled
undefined (2 params)
/* gen_bitlen(TState&, tree_desc*) */
void gen_bitlen(TState *param_1,tree_desc *param_2)
{
ushort *puVar1;
ushort uVar2;
short sVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
int iVar8;
int iVar9;
int iVar10;
int iVar11;
TState *pTVar12;
uint uVar13;
int local_28;
int local_24;
int local_14;
iVar4 = *(int *)param_2;
iVar10 = *(int *)(param_2 + 8);
iVar5 = *(int *)(param_2 + 0xc);
iVar6 = *(int *)(param_2 + 0x18);
local_14 = *(int *)(param_2 + 0x14);
iVar7 = *(int *)(param_2 + 4);
iVar8 = 0;
do {
*(undefined2 *)(param_1 + iVar8 * 2 + 0xfe4) = 0;
iVar8 = iVar8 + 1;
} while (iVar8 != 0x10);
*(undefined2 *)(iVar4 + 2 + *(int *)(param_1 + *(int *)(param_1 + 0x18fc) * 4 + 0x1004) * 4) = 0;
if (*(int *)(param_1 + 0x18fc) + 1 < 0x23d) {
pTVar12 = param_1 + *(int *)(param_1 + 0x18fc) * 4 + 0x1008;
local_28 = 0;
do {
iVar8 = *(int *)pTVar12;
puVar1 = (ushort *)(iVar4 + iVar8 * 4);
iVar9 = *(ushort *)(iVar4 + 2 + (uint)puVar1[1] * 4) + 1;
if (local_14 < iVar9) {
local_28 = local_28 + 1;
iVar9 = local_14;
}
puVar1[1] = (ushort)iVar9;
if (iVar8 <= iVar6) {
*(short *)(param_1 + iVar9 * 2 + 0xfe4) = *(short *)(param_1 + iVar9 * 2 + 0xfe4) + 1;
iVar11 = 0;
if (iVar5 <= iVar8) {
iVar11 = *(int *)(iVar10 + (iVar8 - iVar5) * 4);
}
uVar2 = *puVar1;
*(uint *)(param_1 + 0x1af3c) = *(int *)(param_1 + 0x1af3c) + (iVar9 + iVar11) * (uint)uVar2;
if (iVar7 != 0) {
*(uint *)(param_1 + 0x1af40) =
*(int *)(param_1 + 0x1af40) +
(iVar11 + (uint)*(ushort *)(iVar7 + 2 + iVar8 * 4)) * (uint)uVar2;
}
}
pTVar12 = pTVar12 + 4;
} while (pTVar12 != param_1 + 0x18f8);
if (local_28 != 0) {
Trace("\nbit length overflow\n");
local_24 = local_14 + -1;
do {
sVar3 = *(short *)(param_1 + (local_14 + 0x7ef) * 2 + 4);
iVar10 = local_24;
while (sVar3 == 0) {
iVar10 = iVar10 + -1;
sVar3 = *(short *)(param_1 + iVar10 * 2 + 0xfe4);
}
*(short *)(param_1 + iVar10 * 2 + 0xfe6) = *(short *)(param_1 + iVar10 * 2 + 0xfe6) + 2;
local_28 = local_28 + -2;
*(short *)(param_1 + iVar10 * 2 + 0xfe4) = sVar3 + -1;
sVar3 = *(short *)(param_1 + local_14 * 2 + 0xfe4);
*(ushort *)(param_1 + local_14 * 2 + 0xfe4) = sVar3 - 1U;
} while (0 < local_28);
uVar13 = (uint)(ushort)(sVar3 - 1U);
if (local_14 != 0) {
iVar10 = 0x23d;
while( true ) {
while (uVar13 != 0) {
iVar10 = iVar10 + -1;
iVar5 = *(int *)(param_1 + iVar10 * 4 + 0x1004);
if (iVar5 <= iVar6) {
puVar1 = (ushort *)(iVar4 + iVar5 * 4);
if (puVar1[1] != (ushort)local_14) {
Trace("code %d bits %d->%d\n",iVar5,(uint)puVar1[1],local_14);
*(uint *)(param_1 + 0x1af3c) =
*(int *)(param_1 + 0x1af3c) + (local_14 - (uint)puVar1[1]) * (uint)*puVar1;
puVar1[1] = (ushort)local_14;
}
uVar13 = uVar13 - 1;
}
}
local_14 = local_24;
if (local_24 == 0) break;
uVar13 = (uint)*(ushort *)(param_1 + local_24 * 2 + 0xfe4);
local_24 = local_24 + -1;
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.