FileSystem_MountContent
0x000d8e00 · 266 bytes · __cdecl
_Z23FileSystem_MountContentR19CFSMountContentInfo
Decompiled
undefined (1 param)
/* FileSystem_MountContent(CFSMountContentInfo&) */
void FileSystem_MountContent(CFSMountContentInfo *param_1)
{
char cVar1;
int iVar2;
int extraout_EDX;
int in_GS_OFFSET;
undefined8 uVar3;
int local_22c;
char local_228 [260];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
cVar1 = (**(code **)(**(int **)(param_1 + 8) + 0x14))(*(int **)(param_1 + 8));
if (cVar1 != '\0') {
local_22c = -1;
iVar2 = extraout_EDX;
if (*param_1 != (CFSMountContentInfo)0x0) {
uVar3 = GetSteamExtraAppId(*(char **)(param_1 + 4),&local_22c);
iVar2 = (int)((ulonglong)uVar3 >> 0x20);
if ((int)uVar3 != 0) goto LAB_000d8eb2;
}
cVar1 = FileSystem_GetBaseDir(local_228,iVar2);
if (cVar1 == '\0') {
SetupFileSystemError(0,3,"FileSystem_GetBaseDir failed.");
goto LAB_000d8eb2;
}
Q_getwd(local_124,0x104);
chdir(local_228);
iVar2 = (**(code **)(**(int **)(param_1 + 8) + 0x18))(*(int **)(param_1 + 8),local_22c);
chdir(local_124);
if (iVar2 != 0) {
SetupFileSystemError(1,4,"Unable to mount Steam content in the file system");
goto LAB_000d8eb2;
}
}
FileSystem_SetBasePaths(*(IFileSystem **)(param_1 + 8));
LAB_000d8eb2:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.