GetSteamExtraAppId
0x000d8da0 · 96 bytes · __cdecl
_Z18GetSteamExtraAppIdPKcPi
Decompiled
undefined (2 params)
/* GetSteamExtraAppId(char const*, int*) */
int GetSteamExtraAppId(char *param_1,int *param_2)
{
int iVar1;
int iVar2;
KeyValues *local_18;
KeyValues *local_14;
KeyValues *local_10 [2];
iVar1 = LoadGameInfoFile(param_1,&local_18,&local_14,local_10);
if (iVar1 == 0) {
iVar2 = KeyValues::GetInt(local_14,"ToolsAppId",-1);
*param_2 = iVar2;
KeyValues::deleteThis();
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.