InitPowerInfo_R
0x000d3aa0 · 771 bytes · __regparm3
_ZL15InitPowerInfo_RP10CPowerInfoiRK10CVertIndexS3_S3_S3_S3_S3_i
Decompiled
undefined (9 params)
/* InitPowerInfo_R(CPowerInfo*, int, CVertIndex const&, CVertIndex const&, CVertIndex const&,
CVertIndex const&, CVertIndex const&, CVertIndex const&, int) */
void __regparm3
InitPowerInfo_R(CPowerInfo *param_1,int param_2,CVertIndex *param_3,CVertIndex *param_4,
CVertIndex *param_5,CVertIndex *param_6,CVertIndex *param_7,CVertIndex *param_8,
int param_9)
{
short sVar1;
short sVar2;
short sVar3;
short sVar4;
short sVar5;
short sVar6;
short sVar7;
short sVar8;
short *psVar9;
int iVar10;
short sVar11;
int iVar12;
int iVar13;
short sVar14;
int iVar15;
int iVar16;
undefined4 in_stack_ffffff9c;
undefined4 in_stack_ffffffa0;
undefined4 local_2c;
short local_28;
short local_26;
short local_24;
short local_22;
undefined4 local_20;
iVar13 = (1 << ((byte)param_2 & 0x1f)) + 1;
iVar12 = (int)*(short *)param_3 + *(short *)(param_3 + 2) * iVar13;
*(undefined4 *)(*(int *)param_1 + 0x26 + iVar12 * 0x2a) = *(undefined4 *)param_8;
*(short *)(*(int *)param_1 + 0x24 + iVar12 * 0x2a) = (short)param_9 + 1;
sVar8 = (short)iVar13;
*(short *)(*(int *)(param_1 + 0x10) + iVar12 * 4) =
*(short *)(param_6 + 2) * sVar8 + *(short *)param_6;
*(short *)(*(int *)(param_1 + 0x10) + 2 + iVar12 * 4) =
*(short *)(param_7 + 2) * sVar8 + *(short *)param_7;
iVar12 = iVar12 * 0x10;
AddDependency(*(CVertInfo **)param_1,(int)param_3,param_4,(CVertIndex *)param_2,0,
SUB41(in_stack_ffffff9c,0),SUB41(in_stack_ffffffa0,0));
AddDependency(*(CVertInfo **)param_1,(int)param_3,param_5,(CVertIndex *)param_2,0,
SUB41(in_stack_ffffff9c,0),SUB41(in_stack_ffffffa0,0));
iVar15 = 1 << (((byte)param_2 - (char)param_9) - 1 & 0x1f);
sVar14 = (short)iVar15;
iVar16 = 0;
do {
sVar11 = sVar14 * (&g_SideVertMul)[iVar16 * 2] + *(short *)param_3;
sVar1 = sVar14 * *(short *)(&DAT_002a2c02 + iVar16 * 4) + *(short *)(param_3 + 2);
local_20 = CONCAT22(sVar1,sVar11);
iVar10 = iVar16 * 4;
*(undefined4 *)(*(int *)(param_1 + 4) + iVar10 + iVar12) = local_20;
sVar6 = sVar14 * *(short *)(&DAT_002a2be2 + iVar16 * 8) + *(short *)(param_3 + 2);
sVar2 = *(short *)(&DAT_002a2be6 + iVar16 * 8);
sVar3 = *(short *)(param_3 + 2);
sVar7 = sVar14 * (&g_SideVertCorners)[iVar16 * 4] + *(short *)param_3;
sVar4 = (&DAT_002a2be4)[iVar16 * 4];
iVar16 = iVar16 + 1;
sVar5 = *(short *)param_3;
psVar9 = (short *)(iVar10 + iVar12 + *(int *)(param_1 + 0xc));
*psVar9 = sVar7;
psVar9[1] = sVar6;
iVar10 = (int)sVar11 + sVar1 * iVar13;
*(short *)(*(int *)(param_1 + 0x10) + iVar10 * 4) = sVar7 + sVar6 * sVar8;
*(short *)(*(int *)(param_1 + 0x10) + 2 + iVar10 * 4) =
sVar14 * sVar4 + sVar5 + (sVar14 * sVar2 + sVar3) * sVar8;
AddDependency(*(CVertInfo **)param_1,(int)&local_20,param_3,(CVertIndex *)param_2,1,
SUB41(in_stack_ffffff9c,0),SUB41(in_stack_ffffffa0,0));
} while (iVar16 != 4);
iVar15 = iVar15 >> 1;
if (iVar15 != 0) {
sVar8 = (short)iVar15;
iVar13 = 0;
do {
sVar1 = (&g_ChildNodeIndexMul)[iVar13 * 2];
sVar2 = (&DAT_0034e1a2)[iVar13 * 2];
local_2c = CONCAT22(sVar8 * sVar2 + *(short *)(param_3 + 2),sVar8 * sVar1 + *(short *)param_3)
;
*(undefined4 *)(iVar13 * 4 + *(int *)(param_1 + 8) + iVar12) = local_2c;
local_26 = *(short *)(param_3 + 2);
local_20 = CONCAT22(sVar2 * sVar14 + local_26,sVar1 * sVar14 + *(short *)param_3);
local_22 = sVar14 * *(short *)(&DAT_0034e186 + iVar13 * 8) + local_26;
local_24 = sVar14 * *(short *)(&DAT_0034e184 + iVar13 * 8) + *(short *)param_3;
local_26 = local_26 + sVar14 * *(short *)(&DAT_0034e182 + iVar13 * 8);
iVar15 = iVar13 * 4;
iVar13 = iVar13 + 1;
local_28 = sVar14 * (&g_ChildNodeDependencies)[iVar15] + *(short *)param_3;
InitPowerInfo_R(param_1,param_2,(CVertIndex *)&local_2c,(CVertIndex *)&local_28,
(CVertIndex *)&local_24,param_3,(CVertIndex *)&local_20,param_3,param_9 + 1);
} while (iVar13 != 4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.