L L4D2node

DisableUnallowedVerts_R

0x000d2330 · 201 bytes · __cdecl

_Z23DisableUnallowedVerts_RP16CDispUtilsHelperRK10CVertIndexiRi

Decompiled

undefined (4 params)

/* DisableUnallowedVerts_R(CDispUtilsHelper*, CVertIndex const&, int, int&) */

void DisableUnallowedVerts_R(CDispUtilsHelper *param_1,CVertIndex *param_2,int param_3,int *param_4)

{
  CVertIndex *pCVar1;
  short sVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  
  sVar2 = *(short *)(param_2 + 2);
  iVar4 = (*(code *)**(undefined4 **)param_1)(param_1);
  iVar7 = 0;
  iVar4 = (*(int *)(iVar4 + 0x24) * (int)sVar2 + (int)*(short *)param_2) * 0x10;
  do {
    iVar5 = (*(code *)**(undefined4 **)param_1)(param_1);
    pCVar1 = (CVertIndex *)(iVar4 + *(int *)(iVar5 + 4) + iVar7 * 4);
    cVar3 = IsVertAllowed(param_1,pCVar1,param_3);
    if (cVar3 == '\0') {
      UnallowVerts_R(param_1,pCVar1,param_4);
    }
    iVar7 = iVar7 + 1;
  } while (iVar7 != 4);
  iVar5 = 0;
  iVar7 = (*(code *)**(undefined4 **)param_1)(param_1);
  if (param_3 + 1 < *(int *)(iVar7 + 0x1c)) {
    do {
      iVar6 = (*(code *)**(undefined4 **)param_1)(param_1);
      iVar7 = iVar5 * 4;
      iVar5 = iVar5 + 1;
      DisableUnallowedVerts_R
                (param_1,(CVertIndex *)(*(int *)(iVar6 + 8) + iVar4 + iVar7),param_3 + 1,param_4);
    } while (iVar5 != 4);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)