L L4D2node

SetupAllowedVerts

0x000d2400 · 231 bytes · __cdecl

_Z17SetupAllowedVertsPP13CCoreDispInfoi

Decompiled

undefined (2 params)

/* SetupAllowedVerts(CCoreDispInfo**, int) */

void SetupAllowedVerts(CCoreDispInfo **param_1,int param_2)

{
  CCoreDispInfo *pCVar1;
  CDispUtilsHelper *pCVar2;
  bool bVar3;
  int iVar4;
  int iVar5;
  int local_20 [4];
  
  iVar5 = 0;
  if (0 < param_2) {
    do {
      pCVar1 = param_1[iVar5];
      if (pCVar1 != (CCoreDispInfo *)0xfffffe24) {
        *(undefined4 *)(pCVar1 + 0x1dc) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1e0) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1e4) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1e8) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1ec) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1f0) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 500) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1f8) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x1fc) = 0xffffffff;
        *(undefined4 *)(pCVar1 + 0x200) = 0xffffffff;
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 != param_2);
  }
  iVar5 = 0;
  bVar3 = false;
  do {
    if (param_2 <= iVar5) {
      do {
        if (!bVar3) {
          return;
        }
        iVar5 = 0;
        bVar3 = false;
      } while (param_2 < 1);
    }
    pCVar2 = (CDispUtilsHelper *)param_1[iVar5];
    local_20[0] = 0;
    iVar4 = (*(code *)**(undefined4 **)pCVar2)(pCVar2);
    DisableUnallowedVerts_R(pCVar2,(CVertIndex *)(iVar4 + 0x20),0,local_20);
    if (local_20[0] != 0) {
      bVar3 = true;
    }
    iVar5 = iVar5 + 1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)