CEngineBSPTree::ListLeavesInSphereWithFlagSet
0x001675f0 · 161 bytes · __thiscall
_ZN14CEngineBSPTree29ListLeavesInSphereWithFlagSetEPiRK6VectorfiPKtii
Decompiled
undefined (8 params)
/* CEngineBSPTree::ListLeavesInSphereWithFlagSet(int*, Vector const&, float, int, unsigned short
const*, int, int) */
int __thiscall
CEngineBSPTree::ListLeavesInSphereWithFlagSet
(CEngineBSPTree *this,int *param_1,Vector *param_2,float param_3,int param_4,
ushort *param_5,int param_6,int param_7)
{
char cVar1;
int iVar2;
int iVar3;
int local_24;
if (param_4 < 1) {
local_24 = 0;
}
else {
iVar3 = 0;
local_24 = 0;
do {
while ((iVar2 = (uint)*param_5 * 0x40 + *(int *)(DAT_003a172c + 0x10),
(param_7 & *(short *)(iVar2 + 0xe)) != 0 &&
(cVar1 = IsBoxIntersectingSphereExtents
((Vector *)(iVar2 + 0x10),(Vector *)(iVar2 + 0x20),param_2,param_3),
cVar1 != '\0'))) {
param_5 = (ushort *)((int)param_5 + param_6);
param_1[local_24] = iVar3;
iVar3 = iVar3 + 1;
local_24 = local_24 + 1;
if (iVar3 == param_4) {
return local_24;
}
}
iVar3 = iVar3 + 1;
param_5 = (ushort *)((int)param_5 + param_6);
} while (iVar3 != param_4);
}
return local_24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.