L L4D2node

CCoreDispInfo::DoesEdgeExist

0x000c06f0 · 77 bytes · __thiscall

_ZN13CCoreDispInfo13DoesEdgeExistEiiii

Decompiled

undefined (5 params)

/* CCoreDispInfo::DoesEdgeExist(int, int, int, int) */

bool __thiscall
CCoreDispInfo::DoesEdgeExist(CCoreDispInfo *this,int param_1,int param_2,int param_3,int param_4)

{
  if (param_3 == 1) {
    return param_2 < param_4 + -1;
  }
  if (param_3 < 2) {
    param_2 = param_1;
    if (param_3 != 0) {
      return false;
    }
  }
  else {
    if (param_3 == 2) {
      return param_1 < param_4 + -1;
    }
    if (param_3 != 3) {
      return false;
    }
  }
  return 0 < param_2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)