CCoreDispInfo::DoesEdgeExist
0x000c06f0 · 77 bytes · __thiscall
_ZN13CCoreDispInfo13DoesEdgeExistEiiii
Decompiled
undefined (5 params)
/* CCoreDispInfo::DoesEdgeExist(int, int, int, int) */
bool __thiscall
CCoreDispInfo::DoesEdgeExist(CCoreDispInfo *this,int param_1,int param_2,int param_3,int param_4)
{
if (param_3 == 1) {
return param_2 < param_4 + -1;
}
if (param_3 < 2) {
param_2 = param_1;
if (param_3 != 0) {
return false;
}
}
else {
if (param_3 == 2) {
return param_1 < param_4 + -1;
}
if (param_3 != 3) {
return false;
}
}
return 0 < param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.