CCoreDispInfo::CalcTriSurfInfoAtNode
0x000bed30 · 90 bytes · __thiscall
_ZN13CCoreDispInfo21CalcTriSurfInfoAtNodeEi
Decompiled
undefined (2 params)
/* CCoreDispInfo::CalcTriSurfInfoAtNode(int) */
void __thiscall CCoreDispInfo::CalcTriSurfInfoAtNode(CCoreDispInfo *this,int param_1)
{
int local_7c [27];
CalcTriSurfIndices(this,param_1,local_7c);
CalcTriSurfBoundingBoxes(this,param_1,local_7c);
CalcRayBoundingBoxes(this,param_1,local_7c);
CalcTriSurfPlanes(this,param_1,local_7c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.