CCoreDispInfo::CalcRayBoundingBoxes
0x000be9c0 · 368 bytes · __thiscall
_ZN13CCoreDispInfo20CalcRayBoundingBoxesEiPA3_i
Decompiled
undefined (3 params)
/* CCoreDispInfo::CalcRayBoundingBoxes(int, int (*) [3]) */
void __thiscall CCoreDispInfo::CalcRayBoundingBoxes(CCoreDispInfo *this,int param_1,int *param_2)
{
float *pfVar1;
int iVar2;
int iVar3;
int iVar4;
int iVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
iVar5 = 0;
do {
iVar3 = *(int *)(this + 0x1b8);
iVar2 = *param_2 * 0x90 + iVar3;
fVar9 = *(float *)(iVar2 + 0x28);
fVar12 = *(float *)(iVar2 + 0x2c);
local_18 = *(float *)(iVar2 + 0x30);
iVar2 = 0;
fVar11 = fVar9;
local_28 = fVar12;
local_24 = local_18;
local_20 = fVar9;
local_1c = fVar12;
local_14 = local_18;
while( true ) {
iVar4 = iVar2 + 3;
iVar2 = iVar2 + 1;
iVar4 = param_2[iVar4] * 0x90 + iVar3;
fVar6 = *(float *)(iVar4 + 0x28);
fVar7 = *(float *)(iVar4 + 0x2c);
fVar10 = fVar6;
if (fVar6 <= fVar9) {
fVar10 = fVar9;
}
if (fVar9 <= fVar6) {
fVar6 = fVar9;
}
if (fVar11 <= fVar10) {
fVar11 = fVar10;
}
if (local_20 <= fVar6) {
fVar6 = local_20;
}
fVar10 = fVar7;
if (fVar7 <= fVar12) {
fVar10 = fVar12;
}
if (fVar12 <= fVar7) {
fVar7 = fVar12;
}
if (fVar10 <= local_28) {
fVar10 = local_28;
}
if (local_1c <= fVar7) {
fVar7 = local_1c;
}
fVar9 = *(float *)(iVar4 + 0x30);
fVar8 = fVar9;
if (fVar9 <= local_14) {
fVar8 = local_14;
local_14 = fVar9;
}
if (local_14 <= local_18) {
local_18 = local_14;
}
if (fVar8 <= local_24) {
fVar8 = local_24;
}
if (iVar2 == 3) break;
iVar4 = param_2[iVar2] * 0x90 + iVar3;
local_14 = *(float *)(iVar4 + 0x30);
fVar9 = *(float *)(iVar4 + 0x28);
fVar12 = *(float *)(iVar4 + 0x2c);
local_28 = fVar10;
local_24 = fVar8;
local_20 = fVar6;
local_1c = fVar7;
}
iVar2 = iVar5 * 0x18;
iVar5 = iVar5 + 1;
param_2 = param_2 + 6;
iVar3 = *(int *)(this + 4) + param_1 * 0x200;
pfVar1 = (float *)(iVar3 + 0x1a0 + iVar2);
*pfVar1 = fVar6;
pfVar1[1] = fVar7;
pfVar1[2] = local_18;
pfVar1 = (float *)(iVar3 + 0x1ac + iVar2);
*pfVar1 = fVar11;
pfVar1[1] = fVar10;
pfVar1[2] = fVar8;
} while (iVar5 != 4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.