L L4D2node

CCoreDispInfo::CalcTriSurfBoundingBoxes

0x000beb40 · 210 bytes · __thiscall

_ZN13CCoreDispInfo24CalcTriSurfBoundingBoxesEiPA3_i

Decompiled

undefined (3 params)

/* CCoreDispInfo::CalcTriSurfBoundingBoxes(int, int (*) [3]) */

void __thiscall
CCoreDispInfo::CalcTriSurfBoundingBoxes(CCoreDispInfo *this,int param_1,int *param_2)

{
  int *piVar1;
  float *pfVar2;
  float *pfVar3;
  float fVar4;
  float fVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float local_14;
  
  iVar8 = 0;
  do {
    iVar6 = *(int *)(this + 4) + param_1 * 0x200;
    pfVar2 = (float *)(iVar6 + 0x40 + iVar8 * 0x18);
    pfVar3 = (float *)(iVar6 + 0x4c + iVar8 * 0x18);
    fVar14 = *pfVar2;
    fVar13 = pfVar2[1];
    fVar10 = pfVar2[2];
    fVar12 = *pfVar3;
    fVar11 = pfVar3[1];
    iVar6 = 0;
    local_14 = pfVar3[2];
    do {
      piVar1 = param_2 + iVar6;
      iVar6 = iVar6 + 1;
      iVar7 = *piVar1 * 0x90 + *(int *)(this + 0x1b8);
      fVar9 = *(float *)(iVar7 + 0x30);
      fVar4 = *(float *)(iVar7 + 0x28);
      if (fVar9 <= fVar10) {
        fVar10 = fVar9;
      }
      fVar5 = *(float *)(iVar7 + 0x2c);
      if (fVar9 <= local_14) {
        fVar9 = local_14;
      }
      if (fVar4 <= fVar14) {
        fVar14 = fVar4;
      }
      if (fVar5 <= fVar13) {
        fVar13 = fVar5;
      }
      if (fVar12 <= fVar4) {
        fVar12 = fVar4;
      }
      if (fVar11 <= fVar5) {
        fVar11 = fVar5;
      }
      local_14 = fVar9;
    } while (iVar6 != 3);
    iVar8 = iVar8 + 1;
    param_2 = param_2 + 3;
    *pfVar2 = fVar14;
    pfVar2[1] = fVar13;
    pfVar2[2] = fVar10;
    *pfVar3 = fVar12;
    pfVar3[1] = fVar11;
    pfVar3[2] = fVar9;
  } while (iVar8 != 8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)