L L4D2node

CCoreDispInfo::InitDispInfo

0x000be1b0 · 871 bytes · __thiscall

_ZN13CCoreDispInfo12InitDispInfoEiifPfP6VectorS0_

Decompiled

undefined (7 params)

/* CCoreDispInfo::InitDispInfo(int, int, float, float*, Vector*, float*) */

void __thiscall
CCoreDispInfo::InitDispInfo
          (CCoreDispInfo *this,int param_1,int param_2,float param_3,float *param_4,Vector *param_5,
          float *param_6)

{
  float *pfVar1;
  int iVar2;
  uint uVar3;
  void *pvVar4;
  uint uVar5;
  undefined4 *puVar6;
  int iVar7;
  int iVar8;
  uint uVar9;
  uint uVar10;
  
  *(int *)(this + 0xc) = param_1;
  if (param_2 < 0) {
    *(uint *)(this + 0x188) = param_2 & 0x7fffffff;
  }
  uVar3 = 0xffffffff;
  iVar8 = (1 << ((byte)param_1 & 0x1f)) + 1;
  uVar9 = iVar8 * iVar8;
  if (uVar9 < 0xe20001) {
    uVar3 = uVar9 * 0x90;
  }
  pvVar4 = operator_new__(uVar3);
  *(void **)(this + 0x1b8) = pvVar4;
  uVar3 = uVar9 * 0xc;
  if (0x3f800000 < uVar9 * 6) {
    uVar3 = 0xffffffff;
  }
  pvVar4 = operator_new__(uVar3);
  *(void **)(this + 0x1c4) = pvVar4;
  uVar3 = (1 << ((byte)param_1 * '\x02' & 0x1f)) / 3;
  uVar5 = uVar3 << 9;
  if (0x3f8000 < uVar3) {
    uVar5 = 0xffffffff;
  }
  uVar10 = 0;
  pvVar4 = operator_new__(uVar5);
  *(void **)(this + 4) = pvVar4;
  iVar8 = 0;
  if (0 < (int)uVar9) {
    do {
      puVar6 = (undefined4 *)(*(int *)(this + 0x1b8) + iVar8);
      *puVar6 = 0;
      puVar6[1] = 0;
      puVar6[2] = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x1c) = 0;
      *(undefined4 *)(iVar7 + 0x20) = 0;
      *(undefined4 *)(iVar7 + 0x24) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x10) = 0;
      *(undefined4 *)(iVar7 + 0x14) = 0;
      *(undefined4 *)(iVar7 + 0x18) = 0;
      *(undefined4 *)(*(int *)(this + 0x1b8) + 0xc + iVar8) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x28) = 0;
      *(undefined4 *)(iVar7 + 0x2c) = 0;
      *(undefined4 *)(iVar7 + 0x30) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x34) = 0;
      *(undefined4 *)(iVar7 + 0x38) = 0;
      *(undefined4 *)(iVar7 + 0x3c) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x40) = 0;
      *(undefined4 *)(iVar7 + 0x44) = 0;
      *(undefined4 *)(iVar7 + 0x48) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x4c) = 0;
      *(undefined4 *)(iVar7 + 0x50) = 0;
      *(undefined4 *)(iVar7 + 0x54) = 0;
      iVar7 = *(int *)(this + 0x1b8) + iVar8;
      *(undefined4 *)(iVar7 + 0x58) = 0;
      *(undefined4 *)(iVar7 + 0x5c) = 0;
      *(undefined4 *)(iVar7 + 0x60) = 0;
      iVar7 = *(int *)(this + 0x1b8);
      *(undefined4 *)(iVar7 + iVar8 + 100) = 0;
      *(undefined4 *)(iVar7 + iVar8 + 0x68) = 0;
      iVar7 = 0;
      do {
        iVar2 = *(int *)(this + 0x1b8) + iVar8 + 0x60 + iVar7 * 8;
        iVar7 = iVar7 + 1;
        *(undefined4 *)(iVar2 + 0xc) = 0;
        *(undefined4 *)(iVar2 + 0x10) = 0;
      } while (iVar7 != 4);
      uVar10 = uVar10 + 1;
      *(undefined4 *)(*(int *)(this + 0x1b8) + 0x8c + iVar8) = 0;
      iVar8 = iVar8 + 0x90;
    } while (uVar10 != uVar9);
  }
  iVar8 = 0;
  if (0 < (int)(uVar9 * 6)) {
    do {
      *(undefined2 *)(*(int *)(this + 0x1c4) + iVar8) = 0;
      iVar8 = iVar8 + 2;
    } while (iVar8 != uVar9 * 0xc);
  }
  if (0 < (int)uVar3) {
    uVar5 = 0;
    do {
      uVar10 = uVar5 + 1;
      CCoreDispNode::Init((CCoreDispNode *)(uVar5 * 0x200 + *(int *)(this + 4)));
      uVar5 = uVar10;
    } while (uVar10 != uVar3);
  }
  if ((((param_4 != (float *)0x0) && (param_5 != (Vector *)0x0)) && (param_6 != (float *)0x0)) &&
     (0 < (int)uVar9)) {
    iVar8 = 0;
    uVar3 = 0;
    do {
      puVar6 = (undefined4 *)(*(int *)(this + 0x1b8) + iVar8);
      *puVar6 = *(undefined4 *)param_5;
      puVar6[1] = *(undefined4 *)(param_5 + 4);
      puVar6[2] = *(undefined4 *)(param_5 + 8);
      *(float *)(*(int *)(this + 0x1b8) + 0xc + iVar8) = param_6[uVar3];
      pfVar1 = param_4 + uVar3;
      uVar3 = uVar3 + 1;
      *(float *)(*(int *)(this + 0x1b8) + 0x8c + iVar8) = *pfVar1;
      iVar8 = iVar8 + 0x90;
      param_5 = param_5 + 0xc;
    } while (uVar3 != uVar9);
  }
  iVar8 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f);
  iVar8 = iVar8 * iVar8;
  uVar3 = iVar8 * 2;
  if (uVar3 != 0) {
    uVar9 = 0xffffffff;
    if (uVar3 < 0xfe00001) {
      uVar9 = iVar8 * 0x10;
    }
    pvVar4 = operator_new__(uVar9);
    *(void **)(this + 0x1bc) = pvVar4;
    if ((pvVar4 != (void *)0x0) &&
       (iVar8 = 1 << ((byte)*(undefined4 *)(this + 0xc) & 0x1f), iVar8 = iVar8 * iVar8 * 2,
       0 < iVar8)) {
      iVar7 = 0;
      while( true ) {
        *(undefined2 *)((int)pvVar4 + iVar7 * 8 + 6) = 0;
        iVar7 = iVar7 + 1;
        if (iVar7 == iVar8) break;
        pvVar4 = *(void **)(this + 0x1bc);
      }
    }
  }
  return;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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