L L4D2node

Catmull_Rom_Spline_Integral_Normalize

0x000a5af0 · 379 bytes · __cdecl

_Z37Catmull_Rom_Spline_Integral_NormalizeRK6VectorS1_S1_S1_fRS_

Decompiled

undefined (6 params)

/* Catmull_Rom_Spline_Integral_Normalize(Vector const&, Vector const&, Vector const&, Vector const&,
   float, Vector&) */

void Catmull_Rom_Spline_Integral_Normalize
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
               Vector *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  fVar3 = *(float *)param_3 - *(float *)param_2;
  fVar1 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
  fVar2 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
  local_34 = *(float *)param_1 - *(float *)param_2;
  fVar1 = SQRT(fVar1 * fVar1 + fVar3 * fVar3 + fVar2 * fVar2);
  local_30 = *(float *)(param_1 + 4) - *(float *)(param_2 + 4);
  local_2c = *(float *)(param_1 + 8) - *(float *)(param_2 + 8);
  local_28 = *(float *)param_4 - *(float *)param_3;
  local_24 = *(float *)(param_4 + 4) - *(float *)(param_3 + 4);
  local_20 = *(float *)(param_4 + 8) - *(float *)(param_3 + 8);
  VectorNormalize((Vector *)&local_34);
  VectorNormalize((Vector *)&local_28);
  local_34 = local_34 * fVar1 + *(float *)param_2;
  local_30 = local_30 * fVar1 + *(float *)(param_2 + 4);
  local_2c = local_2c * fVar1 + *(float *)(param_2 + 8);
  local_28 = local_28 * fVar1 + *(float *)param_3;
  local_24 = local_24 * fVar1 + *(float *)(param_3 + 4);
  local_20 = fVar1 * local_20 + *(float *)(param_3 + 8);
  Catmull_Rom_Spline_Integral
            ((Vector *)&local_34,param_2,param_3,(Vector *)&local_28,param_5,param_6);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)