L L4D2node

Catmull_Rom_Spline_Integral

0x000a5650 · 567 bytes · __cdecl

_Z27Catmull_Rom_Spline_IntegralRK6VectorS1_S1_S1_fRS_

Decompiled

undefined (6 params)

/* Catmull_Rom_Spline_Integral(Vector const&, Vector const&, Vector const&, Vector const&, float,
   Vector&) */

void Catmull_Rom_Spline_Integral
               (Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
               Vector *param_6)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  
  fVar1 = *(float *)(param_2 + 4);
  fVar2 = *(float *)(param_4 + 8);
  fVar3 = *(float *)(param_2 + 8);
  fVar4 = *(float *)param_3;
  fVar12 = param_5 * param_5;
  fVar5 = *(float *)param_1;
  fVar6 = *(float *)(param_4 + 4);
  fVar7 = *(float *)param_2;
  fVar8 = *(float *)(param_3 + 4);
  fVar13 = fVar12 * fVar12;
  fVar9 = *(float *)(param_3 + 8);
  fVar10 = *(float *)(param_1 + 8);
  fVar11 = *(float *)(param_1 + 4);
  *(float *)param_6 =
       (((((fVar5 + fVar5 + fVar4 * 4.0) - *(float *)param_4) - fVar7 * 5.0) * fVar12 * 0.16666667 +
        fVar7) * param_5 - (fVar5 - fVar4) * 0.25 * fVar12) -
       (((fVar4 * 3.0 - *(float *)param_4) + fVar5) - fVar7 * 3.0) * 0.125 * fVar13;
  *(float *)(param_6 + 4) =
       (((((fVar11 + fVar11 + fVar8 * 4.0) - fVar6) - fVar1 * 5.0) * fVar12 * 0.16666667 + fVar1) *
        param_5 - (fVar11 - fVar8) * 0.25 * fVar12) -
       (((fVar8 * 3.0 - fVar6) + fVar11) - fVar1 * 3.0) * 0.125 * fVar13;
  *(float *)(param_6 + 8) =
       (((((fVar10 + fVar10 + fVar9 * 4.0) - fVar2) - fVar3 * 5.0) * fVar12 * 0.16666667 + fVar3) *
        param_5 - (fVar10 - fVar9) * 0.25 * fVar12) -
       (((fVar9 * 3.0 - fVar2) + fVar10) - fVar3 * 3.0) * 0.125 * fVar13;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)