Catmull_Rom_Spline_Normalize
0x000a5970 · 379 bytes · __cdecl
_Z28Catmull_Rom_Spline_NormalizeRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* Catmull_Rom_Spline_Normalize(Vector const&, Vector const&, Vector const&, Vector const&, float,
Vector&) */
void Catmull_Rom_Spline_Normalize
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
Vector *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
fVar3 = *(float *)param_3 - *(float *)param_2;
fVar1 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
fVar2 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
local_34 = *(float *)param_1 - *(float *)param_2;
fVar1 = SQRT(fVar1 * fVar1 + fVar3 * fVar3 + fVar2 * fVar2);
local_30 = *(float *)(param_1 + 4) - *(float *)(param_2 + 4);
local_2c = *(float *)(param_1 + 8) - *(float *)(param_2 + 8);
local_28 = *(float *)param_4 - *(float *)param_3;
local_24 = *(float *)(param_4 + 4) - *(float *)(param_3 + 4);
local_20 = *(float *)(param_4 + 8) - *(float *)(param_3 + 8);
VectorNormalize((Vector *)&local_34);
VectorNormalize((Vector *)&local_28);
local_34 = local_34 * fVar1 + *(float *)param_2;
local_30 = local_30 * fVar1 + *(float *)(param_2 + 4);
local_2c = local_2c * fVar1 + *(float *)(param_2 + 8);
local_28 = local_28 * fVar1 + *(float *)param_3;
local_24 = local_24 * fVar1 + *(float *)(param_3 + 4);
local_20 = fVar1 * local_20 + *(float *)(param_3 + 8);
Catmull_Rom_Spline((Vector *)&local_34,param_2,param_3,(Vector *)&local_28,param_5,param_6);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.